Ambrosia Garden Archive
    • When is b7 coming out?


      Or the final version? I want to finish my scenario! Beta 6 won't let me do it, either.

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      Long Live Apple! Long Live the Mac!
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    • Beta 6 mostly works fine for me. It even lets me do multiple players!
      The only things I can't do (that I've tried) are
      A) Createobjectinheritdest
      🆒 Create an object "direction relative"
      and
      C) Use the arrow keys to scan through the sprites while they animate (sprite names start dissapearing at random).

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      Formerly-Rampant Human-Coded AI

    • Quote

      Posted by darkk:
      C) Use the arrow keys to scan through the sprites while they animate (sprite names start dissapearing at random).

      i hate it when that happens, it also happens with other menus too.

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      just take my post, and imagine everything is speeled right.
      nickel count: 9

    • Macintosh Man: Beta 7 will come out when Nathan feels it's ready.

      Darkk: I don't know how about your "direction relative" problem, it seems to work fine for me. As far as the other two, those and corruption are the most common ones.

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      "I am the supreme dictator of the universe, it's just that nobody knows about it yet."
      "Never do today what you can put off until tomorrow."

      (This message has been edited by Mag Steelglass (edited 02-25-2001).)

    • Where do I get b6? I downloaded a file called Ares1.2.0b6.bin which contained a file by the same name but .sea, and it says I need a password to open it. So... is thius the right file, and, if so, then what is the password? if not, then where can I get the real file?

      Swiftstream

    • Anyone who has A7 suffer from these problems? If I've previously asked you not to speak of A7, consider the ban lifted.

    • Dont' know anything about alpha 7, but I certinly haven't seen you in a while.

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    • I did hear someone mention he hadn't had any problems with a7... I guess it must have just slppied out. I really want b7 (or a7). There's a bunch of stuff I need for Landsraad that's unavailable in b6. And I'd also like to get my 4-way Lalande scenarios up and running 🙂

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      -=MoC 94:19=-
      "Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
      "Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
      (This message has been edited by Pallas Athene (edited 11-27-2830).)

    • A7 isn't without its problems. Some of them seem to be unexplainable, and this is why its taking so long.

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      The Oracular Net would like to know your favorite color

    • Quote

      Originally posted by Swiftstream:
      **Where do I get b6? I downloaded a file called Ares1.2.0b6.bin which contained a file by the same name but .sea, and it says I need a password to open it. So... is thius the right file, and, if so, then what is the password? if not, then where can I get the real file?

      Swiftstream**

      Just so pyro doesn't get the nickel... :rolleyes:

      The password is geephor (it even says so on the page where you DL it)

      I think that this has been posted countless times already, right?

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    • Quote

      Originally posted by Fleet Admiral Darkk:
      **Beta 6 mostly works fine for me. It even lets me do multiple players!
      The only things I can't do (that I've tried) are
      A) Createobjectinheritdest
      pearing at random).

      **

      A handy solution to that particular bug, Darkk, is to set up what you want to do with a standard "Create object" sequence, then switch it to the "Create object inherit destination" sequence. Try it, it works.

      And I for one am certainly interested in a new version. I get extremely disinheartened when I see my beautiful asteroids glow brightly when bumped.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Quote

      Originally posted by Sundered Angel:
      **And I for one am certainly interested in a new version. I get extremely disinheartened when I see my beautiful asteroids glow brightly when bumped.
      **

      A handy solution to that particular bug, SA, assuming you don't mind if the asteroids are destroyed or not, is to set shields to 1 and check "doesn't die when destroyed." Then again, I've never tried this, so I don't actually know if it works 😉

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      -=MoC 94:19=-
      "Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
      "Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
      (This message has been edited by Pallas Athene (edited 11-27-2830).)