I am reposting this due to our newly revamped web board, and I hope to add a little more in this.
My new additions to the Ares universe will be Interceptors, Defenders, Frigates, and Corvettes. Heres the definitions of these ships:
Interceptor- The smallest ship in the fleet with a hyperdrive. A bridge between a fighter and a cruiser. Usually contains a beam weapon (with a few exceptions) which is improved over the fighter beam weapon. It also boasts improved shields, which still aren't more than a cruiser. Quite dangerous in large squadrons. Have a cost of 3.
Defender- A defense drone with beefed up weapons and shields. Also contains a hyperdrive, but since its top speed is amazingly slow so its role is limited to defending stationary objects. Like its defense drone counterpart, squadrons do best against this ship. Does best when defending Bunker Stations and/or Flak Drones. Have a cost of 15.
Frigate- A small, manueverable ship with decent weaponry. Designed to bridge the gap between the Cruiser class and Gunship class. Typically designed to clear out groups of small ships. Capable of dealing fair damage to capitol ships, yet not able to engage a larger ship in direct combat. Have a cost of 9.
Corvette- A medium sized capitol ship with decent speed and manuevering. Its armor allows one-on-one confrontations with Carriers and its handling prevents it from being overly succeptable to Gunships. Carries a complement of 4 Interceptors. Lack of either strong turreted weaponry or rapid-firing weapons could make it succeptable to much smaller, faster ships, such as Interceptors and Cruisers. Yet, it still has a considerable amount of shielding. Have a cost of 16.
I also plan to reduce the cost of Fighters to 1, which I find much more sensible.
I will discuss individual species' ships in a future post.
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-Vegeta <axis.n3.net>