Ambrosia Garden Archive
    • Hyperbombing is incredably hard to pull off in a HVD nonetheless something like a Corvette. For instance, the Ion blast could be setup so that its not accelerated at superlight speeds (like fullerene is). This makes it exceptionally hard to perform hyperbombing with success. I assume I can make the Ion Cannon in such a manner to prevent using hyperbombing tactics.

      An easy solution, but a very valid question. 😉

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      -Vegeta

      Tournement Manager
      Species and Ships Profiler
      Beloved Overlord
      (url="http://"http://www.axis.n3.net")www.axis.n3.net(/url)
      (url="http://"mailto:blosse9@idt.net")mailto:blosse9@idt.net(/url)blosse9@idt.net

    • Vegeta, I just have a couple of quick questions.

      1. Are you going to have any cool movies in between some of the campaigns like Ares did?

      2. Are you releasing one plug at a time or several?

      3. Do you need any playtesters? Please?? Can I be one??? 😕

      4. Are you releasing the multi maps at the same time, before or after?

      5. To anyone: Any clues as to when hera's coming out? I've finished off notes and made some rough ship models for my plug, but I really don't know much about when it's coming out...

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      In the next world war,
      In a jack-knifed Juggernaut,
      I am born again.

    • Is ANYONE posting on this topic anymore??? And I didn't get one of my questions answered from Vegeta. What is the estimate of when this plug-in will come out????? Sorry if I'm offending anyone. But ya got to do what ya got to do. 🙂 😄 🆒

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      HotSpice(better known as Avenger on GR)

    • Newt wrote:
      **1. Are you going to have any cool movies in between some of the campaigns like Ares did?
      **

      This is more of a question of the capabilities of the artists on the project and the amount of time we'll try to make Aftermath. In other words, I'm not sure of this at the current moment. I might be able to answer your question once I settle in with a permanent development group.

      **
      2. Are you releasing one plug at a time or several?
      **

      Aftermath will be a complete set, but I believe I know what you might be trying to ask. I think that multiplayer and single player plugins will be seperate, and if one wishes for a fast DL they can simply download multiplayer maps. The releases will depend on when and which maps get churned out first (probably multi, thats just a conjecture).

      **
      3. Do you need any playtesters? Please?? Can I be one???😕
      **

      I have not even started to register beta testers yet. However, in the near future, I will have a post regarding that issue. Keep an eye out on the boards.

      **
      4. Are you releasing the multi maps at the same time, before or after?
      **

      I think the multiplayer maps may be finished first (as I addressed above) and will be released respectively. However, I cannot fathom the difficulty of making a map as of yet, so there is a bit of uncertainty in my answer.

      I hope that answers a few of your questions.

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      -Vegeta

      Tournement Manager
      Species and Ships Profiler
      Beloved Overlord
      (url="http://"http://www.axis.n3.net")www.axis.n3.net(/url)
      (url="http://"mailto:blosse9@idt.net")mailto:blosse9@idt.net(/url)blosse9@idt.net

    • HotSpice wrote:
      **Is ANYONE posting on this topic anymore??? And I didn't get one of my questions answered from Vegeta. What is the estimate of when this plug-in will come out????? Sorry if I'm offending anyone. But ya got to do what ya got to do.:) 😄 🆒
      **

      I am guessing that it will take atleast a month from the release of Hera to the release of Aftermath. I'm not sure as of yet, but I will keep everyone posted on the matter.

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      -Vegeta

      Tournement Manager
      Species and Ships Profiler
      Beloved Overlord
      (url="http://"http://www.axis.n3.net")www.axis.n3.net(/url)
      (url="http://"mailto:blosse9@idt.net")mailto:blosse9@idt.net(/url)blosse9@idt.net