Ambrosia Garden Archive
    • Just making a list of weapons/techs in the empire. There are 2 technologies in the empire, 'discovered technologies' and theories.

      Discovered:

      Atomics: Used for nuclear-related weapons (missiles), fusion weapons (torpedoes), used to power ships (fusion reactors) and for plasma weapons.

      Quantum: Used for lasers, radon beams, advanced computers.

      Electromagnetic: Particle beams (long range weapon, affected by stasis fields, powerful), magnetic fields (deflects particle beams)

      Theoritical:

      Advanced Quantum: Stasis fields.

      Multi-dimensional mathematics: The Jump.

      Tachyon Physics: Tachyon detection (makes the Reflection Field possible)


      Now we have constructed a beautiful weapons model and I want to explain it 🙂

      Lasers: Range: Extreme.
      Purpose: Destruction of an enemy's stasis field generators.
      Affected by Stasis Field: No.
      Deflected by: Reflection Field if frequency is detected (4 second delay). Reflective Armour (military class armour).
      Damage: Extremely powerful microscopic sized incisions.

      Missile (Standard): Range: Medium
      Purpose: Destruction of an enemy ship.
      Affected by Stasis Field: Yes.
      Deflected by: PD weapons.
      Damage: Very powerful area of affect radius, (compact atomic explosion.)

      Missile (Rammer): Range: Long
      Purpose: Destruction of an enemy ship's stasis fields using incredible acceleration.
      Affected by Stasis Field: Yes, but to a limited degree.
      Deflected by: PD weapons.
      Damage: Very compact atomic explosion.

      Missile (Nuke-ton): Range: Short
      Purpose: To create a nuclear shockwave outside a stasis field.
      Affected by Stasis Fields: Yes.
      Deflected by: PD weapons (if they can...)
      Damage: A large radiation and shockwave spread over a large area.

      Torpedoe: Range: Unlimited.
      Purpose: Destruction of an enemy ship.
      Affected by Stasis Field: Yes.
      Deflected by: PD weapons.
      Damage: Extremely powerful compact fusion explosion.

      Particle Beam: Range: Unlimited with comparative inaccuracy.
      Purpose: Destruction of an enemy ship/stasis fields.
      Affected by Stasis Fields: Yes, but not effectively.
      Deflected by: Electromagnetic Fields at anything but short range.
      Damage: Extremely forceful particle stream.

      Defenses:

      Stasis Field: Range 3-10 kilometres around a stasis orb.
      Effect: Slows all incoming matter by a factor of 10.
      Purpose: To allow PD weapons to destroy all incoming matter.
      Counter: Rammers, lasers, particle beams.

      Reflection Field: Range 30+ kilometres
      Effect: Configures an electromagnetic field to absorb an incoming laser.
      Purpose: To protect ships from lasers.
      Counter: Fire at a range below it's abilities to detect in time.

      Electromagnetic Field: Range 1000+ kilometres
      Effect: Destroys the electromagnetic coherency of a particle beam, rendering it a random spread of particles.
      Purpose: To protect ships from particle beams at medium+ range (reflects beam)
      Counter: Destroy it with non-electromagnetic weapons.

      Whew, I hope I don't stuff this whole thing up by typing too much 🙂

      ------------------
      There are only 3 kinds of people: those who can count, and those who can't.

      (This message has been edited by Joveia (edited 12-16-2001).)

    • Quote

      Originally posted by Joveia:
      **But Babylon 5 sucked:p

      **

      I think I liked it better when the post said "You win" 😛

      ------------------
      Listed in the top 15 Ares plugin developers by Brookeview Technologies Worldwide.
      (url="http://"http://homepage.mac.com/brookeview2/")Screen shots of upcoming plugins and downloads(/url)
      Everywhere but the Macaddict fourms : Brookeview

    • **

      Quote

      Originally posted by brookeview:
      I think I liked it better when the post said "You win" 😛

      **