Will do
RPG Council: This is basically me, Pharris and Darkk, though mostly pharris and darkk of late.
This is what we've planned so far, I think:
The 5 pieces of the Arcanis (does anyone have a prob with this name, it's easier than writing Founder's Bane), are scattered across the area, 3 are in possession of the Armadian, who have them trapped in a contained blackhole in their home system of Ahryain.
The other 2 pieces are on Luna, Strauss has the controll;ing piece, and Bob has o ne of the lesser pieces.
Soon, there will be revealed that the Jjarro sacrificed trapping all Wr'ckacnter for being able to leave a small number of Jjarro behind. This fact is evident as Lh'owons sun (now a blackhole) contains the last Wr'ckacnter in the universe.
These Jjarro know of the Armadian's insane longing for the Jjarro's return, and are aware of their mad plan to free their masters. They will go in to Ahryain, break open the containment field, and steal the 3 prisms (they do this because the Armadian cannot fire on Jjarro vessels, no matter what). At the same time, the Armadian will recapture Strauss' prism, but Durandal (who is cloaked nearby in subspace) will teleport bob to Lh'owon before they can take his. The Armadian will have Strauss' piece, and probably contain it another black hole while they get the others. Unfortunately, when the Jjarro disable the black hole containment field in Ahryain, the blackhole does it's job and sucks up Ahryain, destroying the memory files and alot of the history of the Armadian race. They will be mostly involved in repairing the damage this caused for the next chapter I feel.
I'm not sure what happens to Strauss, but Darkk will be loathe to lose this character, so what I said may be invalidated.
Races:
The Armadian: The Armadian were the servants of the Jjarro, starting with the construction of the Manus Celer Dei, and ending with the Jjarro's departure from the universe, they were essentially the soldiers. They are intelligent, but this is betrayed by their fanatical belief in saving the Jjarro. They do not have a collective consciousness, but they're minds and bodies are warped in (no reproduction :frown:) with, semi-machine/organic material, that can communicate using electronics, not thoughts. They have no shields, and no armour. If they feel threatened, they warp into subspace, or Alter the surrounding physics to make their ships survive the attack. They can attack from subspace, but only using missiles. If they do not use Alter, the use a rather large beam which cuts through any physical matter, but is reflected off shields. The range of their Alter device is about 1000 square kilometres, so it is possible for an enemy to bombard them without being affected if they are very far away. In terms of speed, Armadian ships can use alter to move as fast as they like. There is a way to disable Alter on an Armadian ship, using a Jjarro space-time strengthening device. This also affects their ability to move in and out of subspace. Any Jjarro built vessel is totally safe from the Armadian, as they would find it morally impossible to engage it in combat.
Meson: The Meson are a group of 8 species that joined together a very long time ago for a stronger alliance in their area. They are extremely old, almost as old as the Armadian, and share a singular consciousness.
The Meson do not have subspace tech, but they have advanced cloaking (can fire through cloaking) and use etheric weapons, tachyon beams and particle beams. Incidentally, particle beams fire through shields (unless they're hard shields). They have good shields, but probably not Argosian standard; they're more offensively orientated.
ESF and Union ships are way weaker than the basically anything in the RPG... the Naarad are an advanced race that have almost no shields and rely on swarm tactics. They are overwhelmingly offensively orientated.
The Jaddriack are about as defensively orientated as the Argosians, but no EMP and not as advanced.
The Technon, should they ever be included, are an AI created by the Jjarro, very much like Thoth. They worked together with the Armadian to discover the pieces and hide them, but secretly hid the last 2 pieces. They are very Jjarro but are not insane like the Armadian. There ships are all fighters, have no shields, and no defenses whatsoever. They rely on numbers, and weaponry.
I'm not sure about the Manus Celer Dei or the Jjarro figures. All Jjarro ships can be considered inviolable for the time being.
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There are only 3 kinds of people: those who can count, and those who can't.
(This message has been edited by Joveia (edited 10-02-2001).)