Feel free to add your own:
1- Have several different kinds of missions:
It's nice to play those capture-the-enemy-planet levels, but they get boring after a while if there's nothing but them.
2- Don't make the enemy weaker than j00:
If you must, at least crank up their pilot AI and crank down their cost. The first version of Iron Fist was a disaster because it was so easy.
3- Occasional humor is nice, but constant humor looks unproffesional:
Ares is supposed to be a serious space-warfare game.
4- Be clear what to do in mission briefings:
It gets annoying when you have to make the mission up as you go along when you are playing it.
5- Use a background on your prologue/epilogue text:
It makes it less monotonous to read.
6- ALWAYS have a big bad ship at the end:
Worked in Star Wars, Escape Velocity/Override, Star Trek 1, 2, 4, 6, 8, 9....
------------------
Eagles may soar, but weasels don't get sucked into jet engines.
-Alduran Outlaw Rick Blazer
StarLance