Can someone assign me something to do? I feel worthless. I can also do mostly logic stuff.
What is most special that I can offer is the ability to code features directly into RezEditor, for one-time usage. At this point I visualize it as specializing in a few tasks, while more mature programs are used for general plug editing. Does someone have something specific to ask for?
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Importing sounds is easy. Translating them to 'snd ' format is the difficult part.
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SoundappPPC
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Can anyone tell me whether the snd resource and the .snd (Mac) file extension are related. I've been doing a log of searching and I haven't found any specifications on the .snd (Mac) file type. Plenty on the .au/.snd (Solaris/NeXT) file type, though, but I think the Mac one is completely unrelated.
Edit: http://www-cs-students.stanford.edu/~frank...pp/formats.html
Edit: or are the Mac .snd files the same thing? I can't tell. Just what relation does NeXT have, anyways?
This post has been edited by Nonconventionally Creative : 17 December 2008 - 08:32 PM
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You're looking for sounds in System 7 format on the Mac. On my computer, these don't have extensions.
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I know what a 'snd ' resource is. I know what a .au/.snd (Solaris/NeXT) sound file is. I don't know what a .snd (Mac) file is.
If the 'snd ' resource be easily convertible to one of the following formats, I could easily convert it to a file of any other of these formats: AU SND WAVE AIFF AIFC. I have also found FLAC implemented in Java as well. This could be installed as an optional user addon with no change in the RezEditor code.
It might be possible to write a manual converter between uncompressed sampled 'snd ' and some other uncompressed sampled format recognizable by Java, into a temp file, and then run conversion on that if the user wishes some other format. I recall some discussion about what particular sound formatting Nova supported and in what locations... what was it?
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Whatever .snd may be, it isn't related nor relevant in the slightest so don't worry about it (I'm not quite sure what JacaByte was asking). I'd guess windows users would only be dealing with wave or mp3 - you certainly don't need to worry about flac (if they are dealing with flac they'll be savvy enough to know how to convert it to wave themselves :p).
The discussion you're referring to is probably the Audio Guide from my site.
This post has been edited by Guy : 17 December 2008 - 11:46 PM
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This? It is handy about the mono thing, but I thought I recalled something about certain formats only working for certain types of sound, like planet sounds vs escort voices or something. Maybe I'm hallucinating again.
Posting links here for reference, oldest to newest.
some ancient stuff: http://www.ambrosiasw.com/forums/index.php...hl=sound+format
more ancient stuff: http://www.ambrosiasw.com/forums/index.php...st&p=214828
False alarm: http://www.ambrosiasw.com/forums/index.php...st&p=242930
Begging the question: http://www.ambrosiasw.com/forums/index.php...st&p=246409
http://www.ambrosiasw.com/forums/index.php...st&p=248425
Some strange unresolved problem: http://www.ambrosiasw.com/forums/index.php...hl=sound+format
Some confusion over the two .snd formats: http://www.ambrosiasw.com/forums/index.php...t&p=1545776
a discussion, particularly post 11: http://www.ambrosiasw.com/forums/index.php...hl=sound+format
going somewhere: http://www.ambrosiasw.com/forums/index.php...hl=sound+format -
Like I said, MacNova uses sounds in System 7 format. The only exception is the music file, which can be a .mp3 or other format, but the sounds must be System 7. Again, System 7 format sounds do not have a file extension, just a name. For example, the Light Blaster's sound would be named just that, Light Blaster.
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@nonconventionally-creative, on Dec 18 2008, 07:59 PM, said in Open Source TC:
This? It is handy about the mono thing, but I thought I recalled something about certain formats only working for certain types of sound, like planet sounds vs escort voices or something. Maybe I'm hallucinating again.
Well I didn't read all of those links there but I do know that sounds work the same everywhere in Nova. The default scenario does use two different formats (as explained in that guide) but this has nothing to do with the engine or the way sounds work - ATMOS simply chose to do their sounds in that way. There is a known issue involving sounds and x2 mode which in the past has been thought to be related to sound formats but is actually caused by missing warp up sounds.
Again though, the .snd extension is not relevant or valid when talking abouts 'snd ' resources or System 7 Sound ('sfil') files and anyone mentioning .snd is either confused or just absent-mindedly using it to refer to a System 7 Sound. The format was created in the days of System 7 (obviously) where filename extensions were not used and as such the format has no extension defined for it. System 7 Sound files are also no longer supported on OS X.
This post has been edited by Guy : 18 December 2008 - 04:24 AM
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Okay, what I'm asking for is a way to convert sound files (.mp3, .wav, etc) into snd resources for EVN. MC 4 currently can't do this, and EVNEW is a bit finicky; you have to preconvert the sound into something Nova will accept. (e.g. a stereo file into a mono sound file with a certain bitrate and bit number) If a program could convert the sound into a resource that Nova could use without so much hassle and an outside program, that would be great.
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SoundappPPC converts almost all sound file types into almost all other sound types, including into system seven sound format, which can then be opened easily by MC and moved into plugs.
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Speaking of planets, I came up with a good idea to get the galaxy fleshed out quite a bit with minimum effort on everyone's part. This, of course, assumes everyone participates, or at least a few people. Here's my suggestion and I'll be following through with it regardless.
To quickly get more planets into the TC, I've come up with a three week plan. Tomorrow, which is Monday, everyone will submit at least one complete, inhabited planet belonging to our Monarchy government, complete with a desc and, if applicable, bar desc. Placeholder graphics and related system resources are optional. Putting out things at perfect quality or accuracy isn't needed, the resources can be tweaked and probably will one or more times in the future, whether any of us like it or not. We do this every day until Friday. Saturday and Sunday you can take a break. The next week on Monday, we repeat, except for the Warrior govt. And the third week would be for the Republic.
This should only take a few minutes to do one planet. At worst, I'd say half a hour if you're not familiar with spobs (they're one of the easier resources, by the way, especially when you're not messing around with graphics). If five people do this every day in a week, we'll have 25 new spobs. All three weeks and we have 75 spobs. If we get overloaded with spobs on any govt, we can also switch them around, like turning them into independents. This should be pretty easy to do and would quickly do a bunch of work in a mere 21 days that often takes months for a lone TC dev to do by himself.
On that last weekend, I'll update the version control files with whatever we got.
Edit: Nice work on those sprites, Jaca. I'll be sure to use some, if not all, in the spobs I'll be making in the next three weeks.
This post has been edited by JoshTigerheart : 28 December 2008 - 08:50 PM
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A good method. Maybe I'll steal it or something like it for AE if we don't get the expanded galaxy finished by it's deadline (Jan 30th).