QUOTE (krugeruwsp @ Jul 18 2010, 03:34 PM) <{POST_SNAPBACK}>
Blender does UV maps, but I've not had good success unwrapping models and then trying to paint them in a 2D image manipulator.
I never actually unwrapped my models for texturing, I don't remember what it was called or exactly how I did it, but what I did was just take parts of the models and use a UV-based process to paint them. I know that part of the process involved selecting the pieces of ship I wanted which textures on, and then they'd show up on the UV window as outlines and I could export them for painting. That worked really well for me, and is my favorite method for detailed texturing, but as I explained earlier, I didn't see much need to really texture these models.
QUOTE (DarthKev @ Jul 18 2010, 05:57 PM) <{POST_SNAPBACK}>
I'm on a Macbook running OSX 10.5. I'm not sure what you mean by how it's set up.
I think I'll give Twilight a try once I set up Windows on my Macbook. Since I can paint in Sketchup, that should be good enough thanks to Delphi's greebling skill.
What I mean by "Set-up" is that Blender is pretty picky, and if you've got OpenGl or not, if you got Python or not, and if you've got some other number of things or not effect it, though I do not have the technical expertise to know and diagnose those problems.
Twilight has worked wonderfully for me, as you can see, and I've attached that file which should allow you to simply import your model and click "render" - after having set up your materials, save location/file name, and scale, of course.
EDIT: I finished writing this while Delphi added his comment, and those are some pretty slick ships there. I think I like the way the cargo ship looks better than the battleship though, something about the cargo ship makes it look massive, but the battleship looks like the smaller blockade runner on top. Maybe adding a center beam and a rear engine pod like the cargo ship has would make it look larger?
And as a sideline, how long do you find it takes to make a ship (just the modeling, not rendering, texturing, etc)? I've been running anywhere from 15 minutes to 4 hours, depending on the size and complexity I want to put in, though I've been finding that less complexity is necessary than I've put in on some models; especially when I've rendered a 500 ton frigate at 64x64px.
This post has been edited by Meaker VI : 19 July 2010 - 10:25 AM