QUOTE (Delphi @ Jul 9 2010, 10:13 AM) <{POST_SNAPBACK}>
I'm glad you like my decision on the fighters. I want them to seem like more of a support element than a primary weapon, so that players aren't always just holding back from the battle and watching their target window until the fighters make it go black.
Which is exactly what I didn't like about NOVA; you can fit a ship with 10 or 20 fighters BEFORE sliding the bits around, and 30 or more without changing any limits on number of bays but with other edits. I liked it much better in EVC, where I always used fighters on capital ships to soften up an enemy cruiser. They were too expensive and hard to replace to just throw around, but they had missiles which were great. Once they'd spent them, I'd recall them and relaunch.
QUOTE (Delphi @ Jul 9 2010, 10:13 AM) <{POST_SNAPBACK}>
The idea behind the energy-draining guns is based primarily just around the idea of human greed on the field of combat...
And that's a great reason to do it that way. But it also fits tremendously well with the realities you've now read about in using inter-stellar combat: I'm going to fire at you from thousands of kilometers away with a laser, which, on contact, needs to deliver enough heat to melt or blast away your 6" titanium armor and whiffle-shield, with a melting point of 8000 degrees F. That's going to take a ton of energy, and isn't something we have the capacity to do right now because we can't figure out a way to carry enough fuel to move such a system around.
QUOTE (Delphi @ Jul 9 2010, 02:45 PM) <{POST_SNAPBACK}>
Meaker, I'm personally holding you responsible for the fact that I stayed up for the entire bloody night reading that Atomic Rocket site. Good read; thanks for the post.
That has got to be one of the most well researched sci-fi sites out there, which is why I'm letting JacaByte take responsibility for you not sleeping
If it's any consolation, it was like 90 degrees here last night, and I live in a place where air-conditioning isn't normally installed so I didn't sleep either.
QUOTE (Delphi @ Jul 9 2010, 02:45 PM) <{POST_SNAPBACK}>
That's a nice ship you made there, by the way. It reminds me a bit of a fly, probably on account of the forward 'wings'.
QUOTE (Sp3cies @ Jul 9 2010, 03:26 PM) <{POST_SNAPBACK}>
Those canister thingies underneath look tight dude.
Thank you both; I've been working with Sketchup for about the last 6 years for many creative projects, and was actually recently considering and working on making my own component set for building ships with. But, being OCD, went about it completely differently. Rather than making somewhat random, non-specific parts, I made very specific parts that each had a use (such as the canisters and arms holding them). I've also got rectangular containers, with several variants on both the cylindrical canisters and rectangular one (fighter bay, military-space, turret mount, cargo space, skeletal frame), some basic structural truss pieces, some basic engines, and various weapon systems. This random all-purpose piece system works much better than mine did by itself.
If I could recommend something that might speed up anyone's modeling (I made that ship in something less than an hour), it would be to make components out of similar parts of your ship. For example, I made the center of the ship, and then anything that was mirrored around that center I made as a component that I copied and flipped. I saw that in one of the example fighters used groups to do the same thing, but using components instead makes it so that any changes that happen to one component happen to the other.