Ah ha! Found my answers:
Quote from Pipeline:
QUOTE
Main light: Pure white, 100% brightness -- located at (if looking at ship from Nova perspective going up the screen):
- X = 100 (left 100 units)
- Y = 100 (up 100 units)
- Z = 100 (forward 100 units)
In other words, top-left corner of screen.
You should also turn off any ambient lighting, and add a fill light (pure white, 20-25% brightness) at X = -100 (right 100), Y = 50 (up 50), Z = 0.
All lights should be targeted at the ship (the middle of the scene, coordinates 0, 0, 0)
best always,
Dave @ ATMOS
And, from Modesty Blaise:
QUOTE
In 3Ds max you need to set a camera which looks at the ship from a 45� angle. The ship needs to have it's back towards the camera at the first frame. In the next frames the ship rotates clockwise.
I'll see if I can get that to work on one of the ships I've made out of sketchup sometime soonish.
(EDIT) Great Success! I've just finished setting up and testing a (complicated) sketchup file that does several things.
First, it has 36 'scenes' (sketchup cameras), each viewing 10 degrees different, as in NOVA and all EV games.
Second, it has 72 lights (one pair per scene) which, hopefully, are setup correctly for use in NOVA. I'm not positive I've gotten it right- the sketchup renderer I use (twilight) isn't geared the same and lights are measured in different units than the instructions indicate above. Still, I think it looks good, whether or not it's 100% accurate.
Third, the renderer is set up such that it will batch-render each camera in sequence, giving me the total 36 scenes necessary to make a simple NOVA render. It doesn't export to movie formats, so I've got 36 .jpgs, but whatever. I'm sure someone good at script-writing could fix that.
Now, what is amazing about this file is that it manipulates the camera and the lights, NOT the model, meaning you don't need to do anything other than place your ship's center on the origin, scale it appropriately, and click "render." You don't, and won't, need complicated spin-transformation, animation, or manual-movement of the model to render it.
I'll post the whole spin-style image once it's finished.
Not fully pleased with the lighting, but since the 2 lights are a component and each light is a component, I can change them pretty easily.
This post has been edited by Meaker VI : 12 July 2010 - 05:41 PM