QUOTE (DarthKev @ Aug 10 2010, 11:34 AM) <{POST_SNAPBACK}>
I like the concept, but I'm not sure on the idea of actually implementing it. I don't know if you know this, but Nova limits you to 7 separate voice types. At most you could have 3 distinct voice sets for the NDC, another set of 3 for the Enclave, and then have one voice type left for merchants or something. Everyone else would have to use the same voices as the others or just not use voices.
Actually, there's technically 14 different voices that can be used. Remember that within each voice type, governments can be told to only use the even or odd-numbered ones, meaning that within each individual "voice" you actually have two usable sets. However, three per government is pretty much as many as I'd ever need. The only two kinds of ships that really behave differently and have limitations on their weaponry are the capital ships and the fighters, so the differentiation would probably divide them into two voices as such. Military transports may have a voice, I suppose. Aside from them, I'll give voices to the Voidspace groups - one voice track with odds assigned to the Pariah Combine and the evens assigned to any independent mercenaries you hire - and voices for various traders.
In short, it means that if I'm being extremely frugal, I can lay it out as follows:
Voice 1 Odds: NDC Fighters
Voice 1 Evens: NDC Cruisers
Voice 2 Odds: Enclave Fighters
Voice 2 Evens: Enclave Cruisers
Voice 3: Military Transports
Voice 4: Merchants
Voice 5 Odds: Pariah Combine Small Craft
Voice 5 Evens: Pariah Combine Capital Ships
Voice 6: Voidspace Mercenaries/Independent Militia
Voice 7: (Unused)
I'd say it's good to leave one slot unfilled for now, just in case I want to give one type of ship a full set of voices, such as perhaps the NDC Archons. The Archons are the elite fighting unit of the Coalition, and often operate alone and under the radar. They fly specially-modified Scimitar fighters and behave like a combination between a World War II Axis SS officer and a futuristic bounty hunter. Imagine Boba Fett if he were working for the Empire as an enlisted member instead of freelance, and if the Empire made a habit of training a few more like him as well. I might give their ships one voice all their own, so that they really get a stand-out personality in the game.
QUOTE
I'm unsure as to what you mean by this. What about the current way EVN plays landing sounds is unstable? It all plays fine for me.
The landing sounds are just fine, but there was a point in time where I was doing some extremely experimental plug-in stuff, trying to create in-game atmospheric music during flight/combat. It worked for a moment, and then it crashed. I've not tried again since. My only other idea for making something like that work was to create a "listener" program, almost like a game trainer, that watches Nova for set bits that don't have an effect in-game but are used to trigger the music in certain situations, running it in a different program.
Like I said, though, I have nowhere near the programming capacity to create such a device.