Will all those who would argue that Bryce 5.5 is no longer a feasible professional-level 3D production tool please stand up, that they may be dismissed from the room?
I present you with the Cephecon, the choice vessel of the NDC during scouting missions that require more than a simple scientific vessel, and for the oft-needed officer transport through semi-hostile territory. This file spent the longest time on my hard drive simply named "Sleek Ship?" because I couldn't quite determine a direction I wanted to go with it. However, I've decided that I'm going to christen this vessel in such a gratuitous manner because it was the completion of the engines on this one, and using the top-down view in SketchUp, that I finally realized I could texture multiple surfaces of an object in Bryce by simply taking a screenshot of the upper surface of a craft and then painting it up in photoshop. I posted a few of the preliminary shots in which I had used a simple fill for the hull plating, but now I am immensely proud to present to you a textured, lit model, in high definition and everything, for your drooling leisure. It's okay to want it; I know that I do.
I would dare say that my 3D design level jumped at least 4 times higher with the discovery of this texturing method. However, amidst all this excitement, I will state openly that I'm still not 100% happy with the plating on this beauty, and I'll probably be manufacturing my own texture mesh in the near future that better fits to the contiguous lines of the ship, as well as adding fine details such as external ports, small practical windows, wiring, etc. The circuitry texture I used in the sunken portions of the ship's upper hull look good, but I'll be tweaking even those so I can make them really stand out when the model goes in-game. I'll also admit that I sort of jumped the gun on that one as well; I was so eager to get the new texturing method into Nova that I created a pre-render of the spin and made the entire ship. Now all I have to do is go back and put the final version in, once it's done, of course. I also developed a bunch of really neat filter combinations in photoshop that I can apply to a regular spin sprite sheet that makes for very cool shield effects when viewed in the game.
I am also very happy to tell you that as soon as I complete the Cephecon and make it ready for plug-production, I'm going to be releasing it as a separate add-on to Nova, and unlike my alien ship from before, this one will work properly with the base game, without writing over any other ships, and it'll be flyable instead of just being a call-in combat target.
This is the military version of the ship. In-game there will also be a scientific variant, with weaker weapons but better shields and some very advanced defensive devices. Oh, and the paint job is green instead of blue. I'm hoping that this beautiful cruiser can be your "Starbridge" for the Delphi universe; a multipurpose ship with lots of upgradeability that everybody loves to fly.
I'm extremely enthusiastic for the future of this TC, and I can promise you nothing but quality from here-out. It can only get better.
Aw hell, invite the cynics back into the room. They deserve to enjoy this one, too.