I've been writing description after description, and the universe is finally starting to emerge as an entity unto itself. I'm very proud of some worlds, and less impressed with others. Oh well, every galaxy needs a little bit of filler, right? I'm going to try and write at least one minor story arc for each intrinsically unique planet in a star cluster, whether its just a simple series of story-driven delivery missions, or even a full-on side quest with specialized rewards, like the terraforming mission series in Nova.
I'm sticking to what I said before, a long time ago: The game's main story is going to be put off-side until the entire universe is assembled and fully-functional, so that I can release a "working" version of the TC, followed by the story, as done by episodic content. When it all comes down to it, I'm going to be doing a core-file re-write like Polycon did, so that I don't end up with accidental resource bleed-through from Nova. Mission/story packs will then be introduced as plug-ins for what will essentially be a completely new version of Nova.
Also, don't worry, there IS a way to change those files under the newest Mac OSX version of Nova. It's as simple as cloning the core app, opening the "package contents", and changing the files under that root.