QUOTE (Archon @ Jan 17 2010, 02:39 PM) <{POST_SNAPBACK}>
I have no idea how I'd render the spin on that, if the dots would animate and kind of swirl around one another or what, but that's something we can think about later. (Edit: actually, I'll probably just spin the wireframe part of the image; easy to do, easy to understand.)
Only thing I can think of that would be really annoying would be that with this method and the running lights trick, it would be impossible to tell which way a disabled squadron was facing and hence it would be tough to board, but I think fighter squads would be best with 0 crew anyways because boarding them doesn't make much sense. That may get in the way of fighter reclamation, however, but I don't know if 0 crew fighters can be reclaimed.
Come to think of it, a disabled squadron really makes no sense whatsoever. Perhaps it would be best to give them no defense status display (probably a good idea regardless) and 1 armor so that they die as soon as they take a hit at 0 shields. That eliminates a serious cool factor (the running light fade on disable) but if you give it a long enough death count it should get the same effect.
In fact, for explosions on destruction, perhaps you could even give the ship itself a like 1-2 frame count, and then, assuming the fighters don't move within the sprite as they turn, you could make the "explosion" a longer animation of the dots slowly blinking out (maybe a few veering wildly off). Takes off a bit of the "Huh?" factor when you shoot a squad enough that every ship dies at the exact same time. :laugh: