Speaking of EVN resources (though we weren't), I've taken up a bit of a project shuffling all my TC resources into different slots. As it stands, my rled table was an absolute horrid mess, basically just going in whatever order I created the graphics in. Ship, planet, planet, station, weapon sprite, planet, ship, planet, ship, etc. Though it'll take some time, by the end of this I hope to have reserved resource ranges for each type of item, eventually culminating in a far more solid and navigable resource table. It'll also make it easier to track each type of sprite when I'm assigning them to things, because I'll always know that if I'm looking for a weapon sprite and I'm looking in the 300 - 399 range, that's a ship sprite, not a weapon. Weapons will be in 700 - 799.
Either way, it'll also make it far easier to add further content into the final game, because it'll be fairly obvious where each resource range ends and has available slots.
I'm also considering making the ship collection a little bit smaller. Not drastically, like Nova (Fed has one destoyer, one carrier, one main fighter, etc.), but definitely pruned a little bit. In the original draft the NDC was going to have seven different Dominant class battleships. I'm thinking of cutting that down to perhaps three. I still have to create the entire Enclave fleet as well, so I don't want too much work getting in the way of producing the TC.