I was running into a lot of dead ends when trying to design stations, and I learned that the cause of my problem is that I'm used to designing things in a single direction. Ships have a logical front, sides, and back, and I'm used to creating them from one end to the other, tacking on pieces as I go. I tied making some stations by creating really rudimentary "ships" and then positioning them into rings and such, but it just wasn't looking the way I wanted, and the complexity of them (many, many grouped parts) meant that rendering them later was going to be a nightmare. Not to mention, my rendering software, Bryce, gets complicated when you want to do textures that don't line up perpendicular to the X, Y, or Z axis.
However, I discovered that my salvation may come in deconstructing that which I have already created. As an experiment, I took the engine and command blocks of the "Forklift" ship, pried them apart, resized a couple, and then reversed the engines so that they would present stumps-out instead of showing the exhausts, duplicated the whole thing and flipped it around, and made this NDC "Assembler".
Assemblers are ships by a very basic definition, in that they are capable of moving from place to place, but their sole purpose in life is to remain in orbit around a planet and serve as a zero-G manufacturing facility. Most of the game's ship outfits will be purchased from Assemblers, and many trade routes will end with a visit to one of these massive facilities, where the demand for metal, equipment, and food for the workers is almost always in high demand; unless, of course, the structure is in place over a planet capable of providing a steady stream of these materials.
Assemblers are generally dull, dreary places, with almost no amenities buried inside their massive, hollow hull. Assemblers span close to five kilometres in length, providing massive interior bays replete with separate product manufacturing lines. A sophisticated, automated tram system carries materials and finished products to the various storage bays that dot the perimeter, where cargo ships collect the manufactured goods and carry them off to various NDC planets. Of course, as suggested by the prior description, corporations openly sell their products direct from the factory, wherein they can easily save the cost of shipping at least a portion of their products.