I got it - the spobs will be EMP generators like on Colosseum. They will be pissed at EVERYONE, but all other ships will have extreme ion resistance.
edit: This actually required significant tweaking. The patrol ships have 32000/32000 ion resistance, which makes them immune. The spobs actually would not fire or become "hostile" unless the govt IDs all matched.
So I set the weapon to have 0/0 damage, ionize at 100, and a pretty high blast radius. That would mean, however, that the patrol ship would need to be inside the spob's firing radius in order for YOU to be ionized.
My current best solution: have a silent mission start immediately. There will be invisible, invincible ships that are allied to everyone except the guard spob govt. They will have no weapons, but will be "attacking" you all the time. Their only job will be to be close enough to you so that if you are in the EMP field, the "ion splash" will get you.
The problem that arises is that your "hostile warning" alarm will be going off constantly. I think I'll just disable it. It's useful for new players but I think most people ignore it after a while.
The other issue is that you'll be able to see it on radar unless it's cloaked. if it's cloaked, I don't know if spobs will fire on it.
This post has been edited by Sklent : 02 January 2014 - 10:21 AM