@archon, on 20 March 2012 - 06:45 PM, said in Your game functionality wishlist:
Archon's comments on EW
I think I could be a big fan of 'electronic warfare', though it isn't clear what exactly that descriptor encompasses. I envision a system where you don't automatically have situational awareness (SA) to everything going on milliseconds after you jump into a system.
Case in point: I fly jets for the Navy, and gaining/maintaining radar SA is a huge part of the job during an air-to-air mission. I understand that spacefighters are different than their earth-bound, atmospheric counterparts, but I believe there are similarities between the two, insofar as needing SA to another ship before you can actually start to shoot.
In my job, we spend a lot of time and have developed tactics to ensure that we give ourselves the best chance possible finding an enemy craft before it has closed in to an attack range. Against some non-stealthy targets, we can pick up a possible target well out at range, much farther away than our weapons can actually be effective. However, that initial SA may be nothing more than a raw radar hit, and I may still not know if the target is civilian airliner or something else. Over time, the radar gets enough radar hits to start building more information on that 'trackfile', and I can start to find out the altitude, bearing, and airspeed of the aircraft. As other sensors on my jet come to bear on the target out at range, even more information starts to get processed, including IFF interrogations and other ancillary information that may help identify the target as a neutral, enemy, or friendly aircraft.
However, in some cases, the target may be manuevering, which can throw off the extrapolation algorithms of the radar, causing the trackfile to seem erratic, and decreasing my trust in the quality of the radar lock. In the event of a spacefighter with virtually unlimited ammunition (for its fusion lasers, or whatnot), quality of lock may not matter as the pilot can just spray deadly fusion bolts everywhere. However, once you start talking about a limited ammo situation (maybe you only have hardpoints for 6 anti-matter rockets), you need to confident before you squeeze the trigger.
In even worse cases, the target may be designed to deflect incoming radar energy away from my radar, effectively cloaking itself. It is probably impossible to create a craft that can deflect 100% of EM energy away, especially if could potentially arrive from any directions (as it could in space). However, typical aircraft design (and conceivably spacecraft) leads to vessels that seem 'cloaked' when they approach my radar head-on, but have a much larger radar reflection if they are showing me a different aspect.
Finally, some aircraft have the capability to jam, and this is where I think the term 'electronic warfare' shines. Some jammers work merely by blasting static over the commonly-used radar frequencies, causing all radars in a particular area to become ineffective. It is kind of like not being able to see objects that are near the sun because all you see is the blinding whiteness. This technique works to cloak other objects near the jammer, but does make the jammer itself an beacon for any missile designed to home in on EM emitters. Other jammers work on more nefarious principles, like recording the particular nuances of a radar, modifying the parameter of the received radar pulses, and then retransmitting the forged radar pulses. Theoretically, the first pulse received by my radar is accurate, but then my poor radar is inundated with 'doctored' radar pulses telling my radar that the target's range is quite distant, and the suddenly quite near, or the target's speed is varying between stationary and flying Mach 5, or that the target has suddenly become 5 targets, or many other adverse effects.
So, how do I envision a 'full-up' EW system being implemented in EV4?
-Radar SA takes significant amounts of time to build once you enter a system or depart a planet. Initially, everything is a single radar return, frozen in space. Over time, more information is gathered, and you would see the radar returns starting to 'hop' a few times, until your radar was able to accurately track the target, yielding a smooth depiction like we are used to seeing in EV's radar display.
-Radar SA works on a spectrum from merely receiving a single radar return with positional information to having complete, continuously updated knowledge of a target's position, size, ship type, heading, speed, shield and weapon status. The single radar return could be represented by a white spot that slowly fades to black over time if no other radar returns are received.
-Radar SA is dependent on a target's innate design (semi-trucks are more visible than sports coupes), radar-absorbing materials (RAM), their aspect(head-on versus side; front of the semi-truck versus the side), and their range (further targets yield lower-powered radar returns, forcing the radar closer to its signal-to-noise limit).
-Radar SA can be confounded by jamming, both blast-jamming and deceptive jamming, and is represented accordingly on the radar display as a cone of static emanating from a point in space, or as the target occuring at multiple locations, based on the type of jamming. Only one of the instances of the target would be the true target.
-Radar SA would be a compromise between gaining knowledge of your surroundings and making yourself easier to find. By equipping a high-output radar, you open yourself to anti-radar missiles fired from further away.
Obviously, a wall of text has shown up here when I only meant to type a few lines. 'EW' is something that comes up constantly at work, and I'm eager to see an implementation in the space arena. Some similarities between the atmosphere and space environments, and quite a few differences too. Some of what I've said may have been simplified, but I think it is in the interest of a better game experience. I know it is a large divergence from traditional EV gameplay, but I also know that part of what make EV great is the wide variety of strategies, as well as options available to developers. Like other ideas suggested in this thread so far, this type of EW could simply be something that can be turned on or off by certain plugs.
Comments, thoughts, questions?
Werhner