@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
First, the moon base issue. I'm already considering changing this bit, my only problem is figuring out how to change it. I've considered the US launching Mt. McKinley into low orbit to act as a defensive base,
That sounds pretty cool. Reminds me of Marathon, where the UNSC turns an asteroid-size moon into a colony ship.
@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
I've considered leaving the moon alone till after WWIII, I've even considered having the Onli Conglomerate occupy the moon for the duration of WWIII and using it as a staging point to end the war themselves. That last bit I thought up after considering how (un)realistic it is for a war to end simply because people want to meet aliens again. Plus, the Onli are not Star Trek's Federation, so there's no 'Prime Directive' interfering with the Onli shaping humanity's future somewhat. Again, though, I'm still unsure which to use (if any).
I assure you, I am not taking the criticism lightly. I'm simply stating why I decided on the ideas I'm using. As for the ship class arrangement, there's little chance I'm going to change that. It's a small thing that really doesn't change gameplay at all. I suppose if more people speak up that they'd rather I switch the roles of destroyer and frigate classes, then I might go ahead and switch them. Otherwise, I really don't see any point to it.
That's really a minor detail. There's no reason why a frigate or destroyer can't have evolved over thousands of years to be a bigger ship relative to the others.
@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
I thank you for your well wishes and advice. I do plan to make my own parts in due time for the other civilizations, but keep in mind the only two sentient races in the Milky Way are humans and Onli. I once thought about making the Onli Conglomerate a group of several alien races with the Onli as the predominant race, but that seemed a little too much like Starfleet. At any rate, I'll make some new pieces for their stuff, but the human ships for the most part use the same pieces.
Spoiler
There are other aliens outside the Milky Way, sentient and otherwise, but I won't talk much about them yet.
You could always get around making too many new pieces by saying that the humans borrowed a lot of tech from the Onli, especially given that there was free trade going on for a while. The only changes would have to be whatever the humans and/or Onli could do since trade ceased.
@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
As for the timeline, I realize some of it could use some changes. For example, the 800 years between the last entry and when the player gets their ship. The two stories I've posted in the EV Chronicles section both take place before 3256 AF, the year the player enters the game. I'll probably come up with some other events (minor events) to put in there. However, I don't think I'll condense it. Space travel is not simple, and despite the planetary alliance that emerges after WWIII, funding is still a problem, which slows things down. I don't hold high confidence that we'll be able to go to other planets in Real Lifeรขยห even in the next 1,000 years. I've made HOTS' history reflect my opinion. I definitely believe we will achieve it at some point, it's just that point is far, far off. Now, this might be detrimental to my argument here, but HOTS' own timeline actually places the present day at 7385 AD, not the 6000 AD you mentioned, Cosmic. For perspective, EVN's own timeline places the present day at 3957 AD, roughly 3,400 years earlier than HOTS.
This one isn't a super big deal, I just thought it seemed a little too futuristic, LOL. By all means don't put humans on other planets in <1000 years if you don't think it's possible.
@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
While I'm at it, I might as well mention this to see how it sits with everyone. HOTS will include our own galaxy and the Andromeda galaxy. Additionally, a good portion of both galaxies will be 'explore-able'. Not the entire thing, but the center and a good deal of space surrounding it, with the outside edge blocked off by some strange, unknown, galactic force. The Milky Way currently consists of 148 systems. I might add more, I might not. I know that's a VERY small number for an entire galaxy, but I'm thinking most of space is pretty much empty with nothing to offer, and thus left out. I plan to have Andromeda use maybe 50% more systems than the Milky Way. That's about 210 systems for Andromeda giving a total around 360 systems for the entire HOTSverse. Does this seem reasonable to everyone?
Seems more than reasonable to me. In real life the number of habitable systems would be dwarfed by the number of uninhabitable systems, so if we assume that a lot of uninhabited systems with no value are just left off the map (what I always assumed with Nova) then the number is pretty believable.
@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
Regarding planet-busting weapons, yes and no. There will be planet-busting weapons, they will play an integral part of the storyline (
Spoiler
the player actually needs to defend Earth from one at one point
) but the player will never get access to them. Ever. Cheating to get them would require more effort than they're worth, I've made sure of that.
You are a gentleman and a scholar. Planet busters are way too unrealistic for the player to wield. I can't imagine a TIE pilot working his way up to Death Star commander; getting his own Star Destroyer seems a bit more likely.
@darthkev, on Oct 6 2010, 01:01 AM, said in Legacy TC Status Thread:
And no one will ever beat the game using only a Carpenter except Quaanol. Trust me on that, it's literally impossible. It might be impossible to beat the game in anything smaller than a gunship, actually. There are some tough battles with some tough enemies in HOTS, and you'll need serious firepower/speed/both to survive.
Fix'd.