QUOTE (DarthKev @ Nov 5 2010, 03:13 AM) <{POST_SNAPBACK}>
Oh, I've been waiting to see the Durandal. It's one of my favorites from EVN:UGF that I've seen so far. That baby is going on my desktop.
QUOTE (StarSword @ Nov 4 2010, 07:00 PM) <{POST_SNAPBACK}>
- The two smaller rectangles are general-use docking bays, for bringing small ships aboard, carrying landing craft and the like.
Makes sense. Will players be able to use those landing craft in any way or are they strictly imaginary?
Oh, I wish! No, they'll be imaginary in that sense, although many invasion missions will involve cargoes of landing ships and the like.
QUOTE (Spartan Jai @ Nov 5 2010, 07:31 PM) <{POST_SNAPBACK}>
I like the structure, and it mainly looks cool, but I personally have two problems. A: I really don't like the patterened green paint on the hull, but I guess that's what they're supposed to look like (I think a duller or darker green (not too dark) would look better), and B: I don't know the corporation/government that manufactures it, but the cockpit sticks out a LOT, and it takes away from the smooth and sleek look of the craft. Plus, the inside of the cockpit is just a continuation of the hull (might want to add one of Delphi's thrust blocks and paint it grey, inside the cockpit, of course). And the green bars that look like they're supposed to hold the cockpit in place just, don't really, uh, look like support bars. Just a few ideas.
The green paint was tough to pull off, and you're right that it needs to be somewhat duller and more metallic. I intended to cut a hole in the top half of the fuselage for it; going to work on that next. (I created the fuselage and cockpit by push/pulling filled-in arcs; the two actually intersect without edges.) As for the dimensions, I was working from my concept art drawing on graph paper. I had decided that the ship was 23 meters long, so I counted up the number of grid squares from bow to stern and divided the total from 23, with the result coming out as ~0.793 meters per square. To get any other dimensions, I multiplied the number of squares by 0.793 and drew the lines and arcs accordingly. Used the same technique with the Ganba Command Cruiser.
The "support bars" aren't really supports, but rather a seam in the canopy. The front section slides forward and the aft section to the rear, allowing ingress and egress.
The government that uses the Durandal is the Corunian Planetary Alliance, a minor government that is a member of the UGF. Unlike most of the other first-tier fighters in EVN:UGF, it's a two-man ship with a tail-gunner, and can also carry an additional specialist crewman for unusual missions.
QUOTE (Cosmic_Nusiance @ Nov 5 2010, 10:57 PM) <{POST_SNAPBACK}>
I agree with this.
One approach could be to make the cockpit totally opaque, and have the pilot see via cameras and sensors, Ä‚Ä„ la the Starbridge or the Viper. You definitely don't want to have too much glass on an assault ship, unless you decide to go the route of the transparent aluminum or whatever they use in Star Trek (which isn't a bad option either, assuming you make it clear that that's what it is). I will say that opaque cockpits look awesome, IMO.
I favor the material they use in Star Wars, something called "transparisteel". Don't have a clue what it's made of (probably esoteric substances such as unobtanium :D), but it does the trick (lightweight, transparent, and tougher than glass). The trouble with opaque cockpits is, what happens when battle damage or electromagnetic interference knocks out your cameras and sensors? It's true you'll probably have backup systems on a combat starship, but I'm a firm believer in Occam's Razor: The simplest solution is usually correct.