QUOTE (DarthKev @ May 31 2010, 03:04 PM) <{POST_SNAPBACK}>
Shli, I'm also missing the point of negative mass. Please enlighten.
StarSword, I see your point in the player 'getting their money back', so to speak. I guess for the situation, it would be best.
Regarding the BPR not giving civilians sensors, will there be other differences between civilian ships and government ships other than that? For example, I'm guessing the Balcrusians don't trust civilians to deliver sensitive military/government data/supplies/munitions. However, diverting a warship to transport something like that wouldn't be feasible, or only just so. So they must use government-run freighters for transport duties, right?
Basically, I'm asking if you're going to make (at least) two versions of each Balcrusian freight vessel, one for civilians, and one for the military that has the extra upgrades. If you're doing this, what other differences might there be other than sensors?
You're correct in guessing that the Balkies (which, by the way, you should never call a Balcrusian to his face if you want to keep your own; it's like calling an African-American a n****r) use government-run freighters for sensitive cargoes. The BPR's "public security" restrictions extend in-game to blocking off everything but the lowest rung of outfits (chiefly Dagger-class plasma cannons, micromissiles, and "Blade-Cutters," a unique Balcrusian weapon which is essentially a spray of flak).
So yes, I am going to make 2+ versions of the two Balcrusian freighters.
The BPR has some free market money (it relies on defense contractors to build its armaments, for instance), but for all intents and purposes, it's a police state where the average citizen lives in fear (even if they're card-carrying Party members).
This post has been edited by StarSword : 31 May 2010 - 10:24 PM