@joshtigerheart, on 03 November 2011 - 01:16 AM, said in Military Hierarchies:
The Rebels really weren't prepared for an attack if I remember correctly. At least not one of that scale.
If I recall correctly, the Rebels would never have been able to hold off a dedicated push from the Empire under any circumstances. Remember, their bases were:
Yavin IV: Hidden base that was nearly crushed instantly and evacuated as soon as it was discovered
Hoth: Hidden base that was crushed instantly and evacuated as soon as it was discovered
Home One: Mobile base (they figured out that being able to take their base with them if it was discovered was helpful)
In those circumstances, maybe you could justify AT-ATs, sort of. They're big and scary looking and if they take a bunch of fire so your more fragile forces, like the crappy chicken-walkers, can get in close, maybe they've served their purpose in some way. Still though, what's the mass of one of those things? And how many not-god-awful vehicles and weapons could you cram into a transport for the same mass/space?
Back on the subject of walkers in general, Josh brings up a good point: outside combat, walkers would be considerably less impractical, since probably the biggest weakness is how vulnerable such a complex system of locomotion would be to enemy fire (and the possible center of gravity issues). And I hadn't considered terrain like mud or snow, where treads and wheels could probably struggle more than a walker – maybe (3 qualifications is probably enough).
The advantage walkers ostensibly have on rough terrain is that they can select what points of the terrain they use to support themselves, allowing them to step over impediments (like climbing rubble in the video), and they can dig down and get a grip in things like mud or snow (although wouldn't the levels of energy you'd have to be able to produce for your future society to be viable render things like melting snow (on planets that aren't absolute 0) on the fly or powering through mud pretty simple?) The thing, though, is that it seems like if you took those advantages, and put treads on the "feet", you'd still have a vastly superior system. The majority of the time, you'd be rolling, which as we've discussed is many, many times more efficient and and quicker than walking. Uneven terrain can still be bypassed by adjusting the treads/wheels up and down and side to side, and you'd definitely have high enough PSI on the "feet" to dig down and get traction in wet terrain, but you're not really walking. Rubble would still require walking, but shouldn't be much trouble because you have nice, flat, broad treads to support you. And as Josh (I think?) mentioned, the spider-like legs of the AT-TE would help center of gravity issues while giving a good range of motion. Think of a spider on roller skates, except the skates are treads. And you're not as severely crippled if a single joint goes out of commission.
So I will concede that in wet terrains, assuming the hypothetical tech level isn't high enough to nullify the terrain problems, or in rubble, where you may not be able to climb with treads for fear of dislodging the rubble itself, a walker could be able to make it through some environments that other ground vehicles couldn't. And if you're a pack mule for infantry, you don't really need the speed. Any other situation, though, and I can't see the advantages unless you're in a place that other vehicles simply can't pass. And even then, it seems like it would be a competition between our future analogs of air support and hovercrafts.
There's a bunch of other situational things to take into account too. What do the inhabited planets in-universe look like? If there's a bunch of yucky, marshy/snowy/rocky places, that makes walking more appealing. How densely populated are your planets? If they're not packed, since colonists can select where to settle, you're less likely to run into poor terrain (and since we're talking orbital deployment, quickly bypassing terrain in between population centers should be a breeze). How economical is it to operate fighters in the atmosphere, and how much mass can they carry? This, combined with the above, may dictate that it's simply more practical to use aerospace craft and infantry in difficult-to-reach areas than dedicate resources to walkers for what would probably be that sole purpose.
You'd also have to consider how accurate orbital bombardment is (which would also determine how legal/ethical it is), but that applies to all ground combat. If you can snipe defense installations from orbit, ground forces would start to shift focus to occupation and suppression, in which case walkers' advantages would seldom apply. You don't have to walk across that inhospitable terrain to blow up the enemy bunker if it was dust before you had any boots on the ground.
Actually I'm kind of glad I got to that last point, because that's another really important aspect of interstellar military operations that I don't see get brought up often, and it has a lot of rumination potential.