It seems I've run into a problem with Anathema. Between the chapter 1-2 release and my work on chapters 3-4, I had to rearrange a bunch of resources to make them fit. In particular, I had to overwrite a couple dozen missions because there simply weren't enough resource files otherwise, and I would have had to split it into two plugs. Even before the EVN 1.1.0 changes, that would have been a huge hassle.
So anyways that all got done after a painful couple weeks of renumbering every mïsn and every dësc. Things worked fine. Then yesterday, I started a pilot from scratch to make sure there were no problems with the original Fed campaign. Welp, turns out there are.
I'd thought that the core campaigns all followed a system of offer text = index# + 4000, brief = index# + 5000, etc. But evidently they don't, and I'm getting conflicting dëscs. This leaves me with a few options. I can:
a. Go through the data files by hand, finding which resources conflict with mine, change my resources to fit in with the stock Nova dëscs, and do this for every campaign
b. Do option a, but only with the Fed campaign and offshoots, and disable the other campaigns (some were already gutted to make more room for missions)
c. Do option b, but in reverse: change the stock Nova dëscs so they go by my rule.
d. Split Anathema into smaller plugins, several for the stock campaign (just the changes to ships, outfits, and a few mission bits), and several for when you start the Anathema portion.
D is obviously the least work, but it has a few problems. First, you have to make people actually use the plugs properly. This can be done by putting each plugin bundle in a separate folder, and writing the directions on the folder names ("insert when you start a new pilot," "insert when you finish the Fed campaign"). Also, you can put in reminder missions that trigger every time you land, telling you something like "You haven't completed the Fed storyline. Please remove plugins XYZ" or "You've completed the Fed storyline. Please insert plugins ABC." The second problem is the simple hassle for the player. Having to quit to start the next portion, or having to remember which characters are where in the storyline, etc.
Still, I don't think I could get the other options done in a reasonable time frame. Does anyone have any other ideas, or have I pretty much exhausted my options?
P.S. Frustrating as it may be to be ground to a halt suddenly, it sure feels good to be working out the kinks on the forums again.
This post has been edited by Archon : 23 October 2011 - 12:33 PM