@avi-kerensky, on 02 September 2011 - 04:19 PM, said in Misn Assistance:
Okay, so I need to create the spob as I want it after the mission (inhabited) with a !bxxxx modifier. Then I could (Hypothetically) just change the 'stock' spob in the main game to have the bxxxx matching modifier, and have the mission set the bxxxx on success?
Almost. Switch the roles of the two systems. The standard system in the game would have the !bxxx bit and the inhabited one you're adding would have the bxxx bit.
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Another question. I've tried looking for myself, but I can't figure out how the bits can put a rank on someone. I want completion of a certain mission to result in a rank I create. How do I use the bits to do it?
Kxxx where 'xxx' is the resource ID of the rank resource you want to give to the player.