TC for Nova
The basic premise is that there is about five-ish systems in one cluster. There the player will complete the storyline*. When he/she does, they are whisked away to another cluster of five-ish systems, where there is another storyline. This will be repeated three times, for a total of five clusters. In general it's very small. Three governments in each cluster, one carrier, one cruiser, two fighters for each government, short TC strings, and the end. Very small because I'll need resources for some special effects (if I can make them happen). Char resources will enable player to start out in any cluster, but will still have to go through all of them. Why? All strings, even though all are in an apocalyptic scenario, each is a different perspective. Maybe you're a pirate, maybe a civilian, a politician, a member of one of the governments. Anybody. All offering different outlooks on the story.
*Storyline is based in an apocalyptic scenario. Yes, all of them. Failure to complete final mission in time will be devastating. All of the planets go dead after a few days from accepting the final mission. However, once the last mission is completed, all previously destroyed planets will come back to life.
Cluster 1:
Factions: TanX, Independent, The New Order.
Ships (so far modeled): Kenworth (TanX), Glass Cruiser (TanX), Prong Fighter (TanX), Field Artillery Gunboat (TNO), Irradon Fighter (TNO).
Weapon Graphics: None so far.
String: First mission done, working out technical difficulties in the second.
Planet graphics: I'll borrow some from Nova or see if I can use the ones from Neoplanets. I like those a lot better.
I'll now post the different ships and descriptions I've modeled.
This post has been edited by Spartan Jai : 22 February 2011 - 12:58 AM