@david-arthur, on 20 February 2011 - 12:08 PM, said in Into the Void TC:
spïn resources don't actually specify whether the graphic is an rlëD or a PICT; instead, the engine looks for a PICT only if the rlëD isn’t found. The rlëD/PICT buttons found in MissionComputer (and possibly other editors, I don't know) are just instructions to the editor, and aren't saved to the actual resource
PICT support is also patchy, so it’s best to stick to rlëD for sprite graphics.
but the pict resources in question are copy/pasted straight from the nova files. there the resources required to show the ev nova load/startup screens. Why wouldnt they just work without editing involved? I tried fixing it, but from 1 error message ive gone to about 3 lol guess I gotta go back to an earlier backup : /