I love waiting 6 months before posting again. It's totally good for my work ethic.
I should force myself to have enough stuff for a decent post every month, at least.
Oh well. Here's your 6 (sorta) month post!
Those of you who pay attention to what's going on in Japanese pop culture may have heard of the new Space Battleship Yamato (or Star Blazers, whichever you're familiar with) live-action movie. SBY has had rather a large affect on the human ships, as there is a tendency for them to look like... well, battleships and carriers in space. Mainly because I like the aesthetic. There's considerably more grimdark in this than SBY, though. And so, on to the ships! This hexamonthly episode will showcase some larger ships of all the main races (except the Chrysanthemums, who are undergoing yet another retool to make them more... well, more, while still attempting to keep a Japanese flavour. It's actually quite difficult, but holographic sections are proving surprisingly effective.), and go a little into the naming conventions of each race. Also, I'll explain how the inter-race civilian trading network runs, and introduce you you to the Freeport system.
First off, the Series 8 Bulldog:
The Bulldog Light Transport is a Freeport ship dedicated to just that: Light Transport. Lightly armed, but heavily armoured and fast, this ship is designed to get between A and B as fast as possible, and with little or no damage to the cargo. A departure from Freeport's traditional bulk haulers and shuttles, with nothing in-between, this ship will set you back just upwards of a 900,000 credits new (values subject to change without warning etc.), but could well be worth the investment.
Ideally, this ship and it's variants, the Mastiff and the Terrier, are just going to be fun to pilot, and play a role like the Starbridge in vanilla; fun, easily modifiable and quite capable, though it's not going to be anywhere near good enough to take on military ships. The Bulldog comes with one gun slot and one turret slot, though both the Mastiff and Terrier will have more available.
Next, the Machintor Epitah Armored Freighter:
Yes, all Machintor ships will look like hellish conglomerations of flesh, bone and metal (it does look like that, right?). As stated before, they are vastly more capable in combat terms than Freeport ships, but are also orders of magnitude more expensive, and the mods required to run them are illegal in some sectors of space. If you buy a Machintor ship, you will be fused with your shipboard AI as part of the process, so expect any more software updates to be purchased from the Machintor only, at more exorbitant prices.
"So, what's the point, then?" you may ask. Well, the advantages are threefold. One, you can outfly anything that doesn't come with a price tags of millions, a huge crew and months or years of training and gaining the required rank in the military of choice. Two, it opens up all sorts of trade that would be otherwise impossible, because it is very, very difficult to scan Machintor ships and there is all sorts of illegal fun to be had (illegal everywhere but Machintor space, of course). And three, you can't start the Machintor string without being one of their ships. So yeah. Still may not be worth it to some of you, but choice is a wonder.
TE98 Sunbleed Carrier
The first joint project between Vespan and UNX, the TE98 is the smallest carrier in size (ever so slightly), but is the superior to the T94 in capacity, power generation and management, armouring, manoeuvrability and just raw force. It boasts a deck Railgun in addition to torpedo tubes and a point defence system, and fills the medium carrier gap in the Human fleet (the official designation of the T94 is a “scout carrier”, designed with large sensors and high speed, but in it's<i> non-existent</i> engagements, it's acted as a hit and run vessel.) The TE98 will not be available nor seen for a while into the game, for a few reasons.
"Volund" Man'Thor Freighter
It's the offical Man'Thor freighter and supply ship. Not a huge amount to say, except it's fast and small for it's job.
Naming Conventions
Human:
The model numbers for human ships are prefixed with one or two letters indicating the duties it was designed for. Here's the list:
A- Fighters/Interceptors
D- Anti-Fighters/Support
I- Anti-Capital
R- Transport
X- Cruiser
S- Station
B- Heavy Capital
U- Super Heavy
P- EW/ECM & ECCM
T- Carriers
E- Experimental
O- Dreadnought
Model titles are left to the designation of the manufacture; Vespan uses the names of metals, like the A34 Silver, while UNX has nounverber titles for their ships, such as the BX54 Starstealer.
Individual capital ships names depend on which number they are; the first ship in the line is always named after the line itself, so the first BX54 built was called the INS Starstealer. After that, the government names them, and I've gone with the names of testbed designs and famous ships, such as the Agincourt and the Mary Rose. You'll never come across a fleet consisting of “Starstealer, Starstealer, Starstealer”, it'll be more along the lines of “ INS Starstealer, INS Agincourt, INS Othello ”.
Chrysanthemums:
As the Chrysanthemum's ships are built by the government, they all follow the same naming pattern; adjective then a flower name. All model names are translated (possibly poorly) into Japanese. The only named ships are those who have performed valiantly in battle, and they are always named after their Captain at the time of the engagement. They'll have structural and visual differences as well, and it is considered the greatest honour on a Captain to have a ship named after them.
Man'Thor:
All the Man'Thor designs are named after famous (and not so famous) figures from Norse mythology. I'm still figuring out a system for naming individual ships, though.
Mantis:
Mantis ships are named after two different concepts, depending on the Captain's fancy, such as the Hope/Birth and the Foolishness/Opaque. All Mantis ships are individually named (ironically for a hive mind), but all models of a series will look the same.
The Freeport system and civilian trading
The Freeport system arose mainly out of a desire to swap civvie tech between merchants, give them an edge over their own competitors. A grey market trading post eventually arose around the most travelled non-government system, one very close to the galactic core. Almost over night it turned a huge profit, as the station security helped prevent the increasingly common cargo frauds and theft of goods amongst the market. As the station grew, both physically and in influence, other stations appeared in frequent stop over systems, and soon a competing network was set up, outside of any government influences.
As always, the balance didn't last. The original station, under a Mr. Walker, used it's excess capital to purchase outright the newest stations just after they were built, and then used the profits off those (profits gained buy careful advertising and manipulation of the market) to buy up the older, more resistant stations. Eventually, Mr. Walker owned the first 5 civilian stations, and then he formed them into one company, Freeport Associated. In it's first year, Freeport Assoc. turned profits to rival the smallest multi-planet human corporations, as civilians flocked to the technology trading, and now mineral, energy, repair and refit services offered by the Freeport stations. The first purchase offer from Indigo Multiplanet came soon after, but the complexities of buying a business not truly floated and with a reluctant sell CEO meant the deal collapsed quickly.
And in any case, Mr. Walker had plans...
Freeport 6 started construction in 2388 HTS and was completed a scant two years later. It was then that the true extent of Mr. Walker's ambition was unveiled. Freeport was the first major shipyard to include tech from multiple species in it's designs, and quickly dominated the civilian market. The first Series 4 ships to roll off the lines were all small, in-system tugs and test-bed shuttles, but they were cheap and functional beyond what any of the single-race civilian ships could offer. As they started selling, and selling well, Mr. Walker uncovered the thing he had really been looking for; an old pre-H4 Drive generation ship.
Bulky, underpowered and over-packed, the massive starship's systems had failed and all the occupants were dead on discovery. But it was repairable. Mr. Walker begat those repairs and became it's only occupant, frozen in cryogenic sleep, as the ship was ordered to complete a massive loop at enormous speeds, to keep Mr. Walker, already an old being, as young as possible for his return in 500 years. The rechristened Glorious Journey left on the same day that the first Series 6 ship emerged from Freeport 6: The Solar Guide Frigate.
Freeport Associated flourishes under the AI minds Mr. Walker left in charge, and Freeport 7 was completed in 2419 HTS. The Freeports now cover nearly all ungoverned space, and form a massive economic power, if not a military one. Towered over only by the respective large races, the Freeports have recently unveiled yet another certain money maker: The Series 8. Lead by the Sirius Cargo Hauler and Bulldog Light Transport, it is expected that Series 8 sales will overtake Series 6 sales within a few years. Series 6 and 4 ships are still being manufactured, albeit in secondary shipyards around the monster that is Freeport 6, and early reviews indicate it'd be better to buy Freeport-built instead.
There's some delicious back-story, but if you don't care for that, here's what it means for the player:
Freeports will be your early upgrade stations, for both ships and outfits, and if you choose a merchant player, they'll start at one of the Freeports.
Buying non-Freeport Series 4 and 6 ships will be cheaper, slightly, but the ship quality will be all over the place. On the other hand, certain shipyards will perform better in some areas than the Freeport models, so it's worth a shop around if you're after something more specialised, and don't want to shell out for someone's tricked out personal blockade runner or hauler. Freeport are the only people to sell Series 8 ships.
Race-specific civilian vessels do exist, they're just crap in comparison.
Freeport will have a mission string, even if it doesn't have a major campaign. There'll be rewards.
This post has been edited by Templar98921 : 19 January 2011 - 04:54 AM