Creating sprites from 3DSMax
OK, so I'm working on a couple of sprites from EV Nova using models in 3DSMax. I must be doing something wrong, however, because I'm ending up with this when I try to make a RlëD in Mission Computer:
Screen_shot_2010_12_31_at_1.13.33_PM.png (56.31K)
Number of downloads: 25
The speckly mask I understand, it's a lighting issue, but the problem is the lines on the mask. They seem to be popping up every 100px or so, and do really effect the in-game sprite.
My process is this:
- Render a 64 frame movie of the ship spinning around from 3DSMax.
- Use the m2s utility to create a spritesheet and mask from the resulting movie. Note that the mask does not appear to have any lines at this point. I would try to create a mask myself by flattening the spritesheet, but GIMP cannot open '.16bit' format images, which is what m2s creates.
- Use the built in RlëD creator of Mission Computer to create the sprite.
Where am I going wrong?
This post has been edited by Jalisurr : 31 December 2010 - 04:21 PM