@oryhara, on Oct 17 2010, 10:18 PM, said in Want to force asteroid to fragment into exactly 1 subroid:
Qaanol needs help? Someone come, quick!
That is what is considered an unacceptable and useless response. If you have something helpful to say, that's great.
Anyways
@Qaanol:
Have you tried extensive testing with FragCount 1? Its possible that the nova engine is doing integer division and simply coming up with 0 or 1 subroids, and somehow getting 0 subroids for both results. The only other suggestion I would have would be to mimic the behaviour with a ship (super-roid) that has a bay that ejects another ship (sub-roid) and both ships act like asteroids (krypt pod behaviour with high speed but minimal acceleration, thus when you blast them, they move if they aren't destroyed).
Edit:
@DarthKev:
I'm not sure about the AI's tendency to launch "Escape Ship"-capable carried ships on death. I know you can make escape pods launch and fade into the background, but that's just cosmetic.
The main issue with this approach is controlling when the first ship launches the second ship. It would need to have a strong trader AI I guess, but also neutrally aligned with the player govt-wise so it doesn't attack until the player shoots it. It would also need a "can't be targeted" flag and really weak armour.
This post has been edited by LNSU : 17 October 2010 - 09:41 PM