Ambrosia Garden Archive
    • QUOTE (Meaker VI @ Aug 30 2010, 03:56 PM) <{POST_SNAPBACK}>

      I believe that, since it's open source, it's also available for all kinds of silly formats, like solaris and linux. Graphic Converter is roughly equivalent to MS Paint and is Mac only, but isn't something you're missing out on with a PC.

      Calling linux a silly format is highly inappropriate, and comparing Graphic Converter to MS Paint shows a complete lack of understanding of the product, and while I would say the GIMP is more powerful do not assume Graphic Converter is not a powerful program in itself. It does have access to brightness/contrast controls and many other functions. I am sorry if this post seems out of place, but I wanted to ensure that incorrect information didn't get passed around without trying to correct it.

      This post has been edited by EVWeb : 30 August 2010 - 06:55 PM

    • QUOTE (Meaker VI @ Aug 30 2010, 04:26 PM) <{POST_SNAPBACK}>

      . . . for all it's good I wouldn't trust Mission Computer to make (masks) for me.

      I don't believe I've ever written any mask-generation code for MissionComputer, so in this instance your distrust is well placed. 🙂

      QUOTE (Meaker VI)

      I thought that there was a program or a way to convert to mac format without using a mac, but I'm not positive as I've never actually done it.

      It's possible to create a Windows plug-in on a Macintosh, and to convert a Macintosh plug-in to Windows using a Windows computer, but I don't know of any way to create a Macintosh plug-in using only Windows.

      In any case, the add-ons directory accepts either format, as the ability to convert is available to all. We actually discourage people from posting duplicate Macintosh and Windows versions of the same file in order to keep the directlry from becoming too confused.

    • I Have a question. How does one change where the buttons are located on planets, and how do you make it so that the 'upgrade escort', and 'sell escort' buttons don't show up when you hail a ship you've captured?

    • QUOTE (ReclusiveOne @ Aug 31 2010, 12:18 PM) <{POST_SNAPBACK}>

      I Have a question. How does one change where the buttons are located on planets, and how do you make it so that the 'upgrade escort', and 'sell escort' buttons don't show up when you hail a ship you've captured?

      I'm not 100% sure either of those are possible at all, and I know you're going to have a hard time doing either on a windows machine. Last time I checked, those types of resources are based on the system, and not so much the game, and while you could probably edit them in ResEdit on a Mac, I'm not sure it's worth it. Your best bet is to set the values on the ships under the upgrade/sell cost and ship type to '-1' or unused. The positions of the buttons on the planets are probably not possible to manipulate in EVNEW.

    • I'm pretty sure that it its. I don't remember, but I think Guy developed some EVO Stuff that added the Sell Escort button, so it shouldn't be impossible to get rid of.

    • I was just wondering how the EVC port for nova did it because I set escort upgrade values to actual numbers and it didn't change anything.

    • QUOTE (ReclusiveOne @ Aug 31 2010, 01:08 PM) <{POST_SNAPBACK}>

      I was just wondering how the EVC port for nova did it because I set escort upgrade values to actual numbers and it didn't change anything.

      Is there a resource you don't recognize when you open up the EVC port? It would be something besides the typical Spob, Ship, Weap, Outf, Syst, Misn, Dude, Pers, Boom, etc. It might be in the Spin, Shan, or Intf resources, but I'm still not positive that it is a NOVA-only resource, and thus may only be editable on a mac with ResEdit. If you can change it on a windows machine with EVNEW, it'll be inside a resource you've probably never touched.

    • There are two resource types it couldn't identify: a DITL and a DLOG. I have no idea what these are and I don't remember seeing them when editing the actual EVC with resedit. Maybe it is a nova resource.

      QUOTE

      Warning: Unknown resource type "DITL" in file "C:\Program Files\EV Nova\Switch\Nova Files Override\Override Titles.rez". Skipping...
      Warning: Unknown resource type "DLOG" in file "C:\Program Files\EV Nova\Switch\Nova Files Override\Override Titles.rez". Skipping...

    • Those are them. If you can't edit them on a PC, you'll need someone to do it on a Mac with ResEdit.

      QUOTE

      Wikipedia: ...For example, the Mac OS defined a standard resource called a dialog template and a dialog items list (resource types 'DLOG' and 'DITL' respectively). ...

    • Reclusive, you're using spinapp right? Also how are you keeping the quality up if you have to scale down pictures? That was always my problem with using sprites.

      This is an example of my solution

      I'm still wrestling with blender until I get it to do what I want when it comes to rendering but I've got some good test results with the texturing. Now to add realistic textures.

      Does anyone know if blender is capable of exporting a 6x6 sheet with the sprites I need for nova?

    • QUOTE (rafy23 @ Sep 1 2010, 01:27 AM) <{POST_SNAPBACK}>

      I'm still wrestling with blender until I get it to do what I want when it comes to rendering but I've got some good test results with the texturing. Now to add realistic textures.

      Does anyone know if blender is capable of exporting a 6x6 sheet with the sprites I need for nova?

      It can, though not in sheet form. It'll export 36 individual frames if you get the animation set up right. The problem is getting it set up right. I've done it before, but I don't remember how any longer.

      Did you just use the UV texturing to get that texture placed properly? That was how I always did it, and texturing that way is great. That is something I miss using sketchup.

      If you can't get it to render in blender though, you can export to a few different model types that sketchup can import and then render (either in primitive "fake" sketchup style, or with a 3rd party renderer, or in whatever style you want - see my sig). Depending on your export type, you might loose your texture data (Unfortunately). Also, don't use smoothing or sub-surfacing greater than 2 or so, it'll choke sketchup on the import.

    • That ship looks pretty cool, and I wish I could help you, but I can not for the life of me use blender. I tried a couple times, but I had no idea how to really do anything other than make primitives (I couldn't even figure out how to change the camera angle). Also I don't need to use spinapp. I could if I wanted to seeing as it is a java script, but I use a PC and EVNEW automatically creates masks. I also draw my ships in Paint at the the size I intend for them to be seen at and then I rotate them with game maker.