Ambrosia Garden Archive
    • Sound Again...


      What happened this time?

      So I had a habit last night of going through every plug I had made, and I realized on one of them that the sound I had given it wasn't working. The sound was one I'd converted with soundapp, and when you would fire, it was silent. I had the sound working when you played it in missioncomputer, but when you started playing Nova, you didn't hear a thing. And one last thing... Why do topics disappear? I was going to post on my old sound topic, but it wasn't there anymore, and when I used the search engine, there were 19 pages of topics, instead of just two.

    • The game engine is very particular about the format of the sounds it plays, so there's nothing particularly strange about a sound that plays in MissionComputer (which just calls the standard system routines) not working in the game. Someone else will be able to tell you better than I can what format you need and how to obtain it.

      As for old topics, they don't disappear, but by default the main forum listing dosn't go back infinitely.

    • Ah. Thanks. Would there be a tutorial or guide somewhere? I know in the other topic someone mentioned a tutorial by Guy. I think it was by Guy. Anyway, I'll get back to you about it later.

    • EVN's standard sounds are all have a .sfil suffix. I don't know what format that is, but Soundapp might be able to tell you.

    • Hmm. I'll check it out... I don't know what format that is either, but from the suffix it's obviously a sound file.

    • QUOTE (DarthKev @ Aug 29 2010, 03:11 PM) <{POST_SNAPBACK}>

      EVN's standard sounds are all have a .sfil suffix.

      'sfil' is the type code for Macintosh System 7 sounds, which are just traditional 'snd ' resources packaged an individual files. The 'snd ' format is, however, very flexible in terms of allowing different bit rates, and even various compression schemes: the problem is that only a few of these settings are actually accepted by the EV Nova engine.

    • So does that mean that I would have to identify what sound type it is, and if I didn't have the right one, wouldn't work?

    • Guy’s Audio Guide is on his EV Stuff page.

    • Thanks, Qaanol, but I've been through Guy's Audio guide. That's how I made the initial resource.