UPDATE
The first Ship Design Contest has ended, with Eugene Chin the victorious champion. Full results are here. The submissions can be found in one plug-in file in the second link there as well.
Dear Escape Velocity Nova developers,
I cordially invite you to participate in a truly multi-player challenge. The goal is this: design the best possible ship with limited resources. You have 1,000 points to spend; as shown below each shield costs one point, each top speed a fifth of a point, each ammunition one point, and so forth. In order to simplify the competition, only certain fields in the shïp and wëap resources are permitted. That means no submunitions, no burstcounts, and no cloaking devices.
All the ships in the contest will be designed by EV Nova players and developers, and they will engage in direct combat against one another under the control of the Nova AI. You know how the AI works, you know how to beat it, but do you know how to design AI ships that can beat other AI ships?
The following screenshots from MissionComputer have been given rectangular outlines to show the fields that may be modified. The point-costs for each field are shown in blue. The letter N here stands for the number you put in the field. Every field will have an integer point-cost, rounded up from any fraction, and no field will have a negative point-cost. An asterisk means the point-cost is too long to fit in the space on the image, but it is described in the official documentation. A flag that is already checked costs the number of points shown next to it in order to clear the checkbox.
Green outlines mean you have large freedom to choose values for the field. Purple outlines mean I have restricted your options. For example, the name of your ship must be your username, which also must be the name of the file you submit.
The contest will be open for submissions until April 30th, 2010. After that I will duel ships against each other and determine the winner. Details are provided below. I have attached the files you need to get started. This has the documentation and two plug-ins. One has the base ship and weapon as they were when the screenshots were taken, and from which you may build your ship. Remember the 1,000 point limit. The other plug-in has the supporting resources necessary to hold the duels, so you may try it out and see for yourself.
Ship_Design_Contest.zip (5.35K)
Number of downloads: 19
Update 3/12/10: ProxRad, BlastRad, and related fields disallowed.
Update 3/13/10: Negative inaccuracy disallowed.
In order to run a duel, there must be ships 700 and 710, which should use weapons 350 and 360 respectively. I will take care of the higher values for the actual tournament, so when you submit just use 700 and 350. I repeat: your ship must be ID 700, and your weapon ID 350.
Now that I've explained the basics, here are screenshots showing what resource fields you can use and how much they cost. Anything not in a box, you don't even have to think about. I did my best to make this as simple as possible. If any of these links stop working, send me an email and I'll give you the pictures.
Ship field costs
Ship armament costs
Weapon field costs Updated March 12: ProxRad, BlastRad, and related fields disallowed.
Weapon guidance costs
Further detailed information is found in the attached Ship Design Contest.zip archive, including text describing the more-complicated costs such as ship mass, weapon reload, and inaccuracy. Ammunition is simple enough: a weapon that uses its own ammunition costs no extra points, but each ammo on the ship costs one point. On the other hand a weapon that uses no ammunition costs double the points. All other ammunition options are disallowed.
I'm sure there are parts I did not explain clearly, so feel free to ask any questions you may have. Good luck!
This post has been edited by Qaanol : 04 May 2010 - 08:59 PM