QUOTE (NMS @ May 3 2010, 08:29 AM) <{POST_SNAPBACK}>
You could nerf missiles by having some of the fights take place in systems with asteroids and/or interference. You could also allow point defense, which would encourage people to use at least 2 different weapons.
I just want to point out asteroids wouldn't work. In fact, they would cause Qaanol (or any human observing the fight) to directly alter the outcome if he came close enough to either competitor or their missiles. Asteroids only appear near the player. If the player isn't there, asteroids won't be there. If an asteroid drifts far enough away from the player, it disappears.
I noticed this when working with asteroid miners in HOTS. My version of the mining ship is much slower so it's easier to see this when it happens. If they're chasing an asteroid that's faster than they are, and I'm sitting in more or less one spot, the miner will eventually turn around and target a different asteroid because the previous one disappeared due to me not being close enough to it.
This is why I think the miners in EVN were so slow, too. If they weren't, they'd be constantly following the player because that's where all the asteroids would be. You can test this yourself, you don't even need a plug-in. Load up EVN and get a fast ship. Go to a system you know has miners in it (I went to the Archenar system). When a miner appears, fly away from them and keep them targeted so as to help you know where on radar they are. They will continuously fly in your general direction because that's where the asteroid they're targeting is located.
As a side note, miners will sit and do absolutely nothing if in a system void of asteroids.