can this be done?
I was wondering if asteroids could cause damage, say, if you ran into them. It would make for a cool plug if smaller ships had to avoid asteroids but larger ships had a constantly firing weapon that destroys them at zero range... so it looks like they just run them over. (or if the damage is inconsequential to larger vessels.)
How would AI handle this? Could you make them avoid asteroids, or only attack ones that are nearby without actually actively seeking them out? Could a ship deploy asteroid-mining fighters that are set to "defend" but shoot asteroids that come near, to give the appearance of clearing the path?
I would have no jump routes out of systems with asteroids, use hypergates instead. This makes more sense than having ships get destroyed each time they jump.
Also, could a tractor beam manipulate the path of an asteroid, so you could say, launch one into a ship?
next set of questions:
If you have fighters with zero speed (deployable turrets), would it be very hard to recall them into the bay, or would you just have to hover over them and it should work just as easily as boarding a ship?
How would you explain their ability to travel with you during jumps? Or is there a way to make them stay behind?
I'm no expert, but say they always fired a weapon that was invisible and did zero damage, but when the weapon was released it somehow damaged the ship itself, making it explode. When it tried to jump, it would instead destroy itself, and I could explain this away as a "self destruct feature" for when the player has to make an emergency getaway. A final effort to save the commander.
Please tell me which if any of these ideas are possible. I will have systems separated by graphic asteroid belts that you cant jump through because they can't be navigated, but then eventually you will unlock hypergates that let you pass through them, to new governments, etc. But it would be nice to find some way of adding game elements related to that.