Latest weird bug: a ship which refuses to launch all its fighters …
It launches some of them. Initially, it had two, but only launched one. Very rarely, it launches two, but I can't isolate why. If I give it more fighters, it seems to launch half of them, rounding up (so with 5 it launches 3).
But only this ship is consistently showing this behaviour: I have one other ship which may occasionally only launch 2 of 3 fighters (haven't watched it carefully enough to be certain); but there is also a ship with the same set-up as the buggy one, and it always launches both (unless it gets destroyed first). So I can't isolate the cause. I suppose my next step will have to be to duplicate the ship that works, then make the changes to the buggy one one at a time until the behaviour changes …
I doubt anyone has run into this one before …?
(BTW, it does matter: one or two fighters is the difference between winning a certain match-up with about 40% shields remaining, and losing.)
Edit: My mistake. I am now seeing this behaviour with all fighter-carrying ships - just not consistently. Sometimes they launch the lot, sometimes just half. Don't know why …
This post has been edited by pac : 04 January 2007 - 11:40 AM