Hi guys, I already erroneously posted this over on the regular EV Nova board and was shortly redirected over here to this fine establishment. With that said, here's my proposal.
I would like the help of an experienced plug in maker to make an idea i've had recently become reality. The idea is this; the in-game backstory behind the Kestrel (we all know ATMOS put it in there as a bit of an easter egg) is that the ship was found near a wormhole and supposedly came from an alternate dimension. Now, imagine if a very wealthy and successful trader who also happened to be a starship enthusiast bought said ship, and decided to start a company to reverse engineer and begin constructing ships and outfits based on said "alien" design.
Sound interesting? Then read on...
The plug in I imagine would add a new system and planet, along with a description of "Kestrel Shipyards", the aforementioned company that reverse engineered the original Kestrel and all its original outfits (which I know don't really exist so we get to make up some unless we want to use the EVC outifts which has already been done) and designed several new ships based on the original Kestrel.
If anyone is still interested, the idea behind the new ships goes something like this:
Kestrel II: Just like original Kestrel, but much cheaper and a little less powerful.
Macro Kestrel: Much larger (3 times), beefier, and more powerful Kestrel style battleship. Very powerful and expensive and can go head to head with a Polaris Raven right out of the box, and with unique outfits is MORE powerful.
Micro Kestrel: Much smaller (3 time again) Kestrel-derived ship, much like the Starbridge only better.
The outfits are a little trickier and require a bit of imagination on our part. But I basically had the idea of taking a lot of the polaris outfits and changing them around to make them slightly better (I know, it's madness!) and switch from their organic nature into a purely mechanical realm. A few ideas can be found below:
Phase Cannon: Operates by forming a helical plasma stream and accelerating it at high speed. Basically an adult Wraith Graviton Beam only blue with a little less power but more range and 45 degree turreted. Not sure if it should penetrate shields or just be really freakin powerful, but definately one or the other as this is intended to be the new Kestrel variants main weapon. Comes in three flavors; light, medium, and heavy just like blasters (to match the three new Kestrel variants and their sizes).
Phase Lance: Small, short ranged, and pulsed variant of the much larger anti-capital ship Phase Cannons. Imagine a short ranged (a little bit more than a TH lance) bio relay laser sized (but still crackly like the Graviton beam and Phase Cannon) beam that fires in pulses for a quick 1/2 second but is quite damaging. Now imagine this as an automated Point Defense weapon similar to a QLBT and Storm but much lighter and more effective (particularly against one very fast, very powerful organic fighter). Something else that would be nice but not necessary is for them to fire at any ship that is within range, instead of just fighters and missiles (although those would be first priority if possible).
Plasma Torpedoes: Basically Polaron Torpedoes only blue (can you tell I like blue?) and slower but more damaging. No mass just like polaron torps and a fairly high ammo cap of 100.
Singularity Core Reactor: About as powerful as TWO (yes two!) Antimatter Reactors, but with corresponding weight and price (i.e. 30 tons, 5M creds)
Phasic Shield: Someway to dramatically increase the "density" of shielding, powerful enough to let you take a few polaron multi torps and keep on trucking! Something like adding 1000 points of shielding and being able to be applied twice!
Plasma Overdrive: Same as an afterburner, only more powerful with a correspondingly higher energy drain and mass. Cooler graphics would be a plus (I'm thinking more "crackly" with arcs and larger more pronounced "flame").
Armor Channeling: Energy channeling circuitry is embedded into the armor which channels energy from energy weapons (blasters, TH lance, most polaran weapons) into special capacitors, both reducing damage to armor and refilling the ship's energy reserves. Very effective against energy weapons to the point where you basically need a projectile weapon (most auroran or missile weapons including polaron torpedoes for some balance)
Shield Channeling: Same as the channeling for armor, only accomplished by a different means and slightly more effective.
That's all the outfits I've come up with so far, but I'm sure more will follow. As you might be picking up on, the whole idea here is to build a ship that can go head to head (and dominate) the Polaris. A fully upgraded Macro Kestrel with all the Kestrel Shipyards outfits has the potential to take on two or more Ravens at the same time and give you a chance (however slight) to actually dominate a Polaris planet.
So, if anyone will the skills necessary to make this a reality is interested, please let me know and we'll go from there. Thanks for reading!
P.S. To any mods who may happen by, I've taken the liberty of "moving" this myself to see if I can get better feedback sooner. If this in anyway not cool, please let me know and we'll go from there.
This post has been edited by ShaneSerris : 26 March 2010 - 01:29 PM