Any Word On High?
The ship I've been toying around with in LightWave has (and, probably most ships in Sins of the Brothers will have) radiator strips across the hull to bleed excess heat. The strips themselves are black or dark blue as a base color, and will heat up dependent on what the ship is doing. Running (not disabled but not moving) will probably run around 500° C (red-ish), thrusters engaged will be ~1000° C (bright yellowish-orange), and weapons firing will be >2000° C (white) with a long cooldown.
The question is this: is that even possible? Unfortunately, I can't really check until I find a good way of rendering just the areas of the ship that are awash with the glow (waiting to hear from the folks at the NewTek forums), so I was wondering if anyone at ATMOS (or perhaps MB or DA) could shine a bit of light on how alternate frames like that stack. For my purposes, they would need to stack in the order of running lights < engine glow < weapon glow or the whole thing falls apart.
Also, I'm not holding out much hope for this one, but it would be quite cool if someone could solve this dilemma; if you make a ship's extra animations (like weapon/shield glow) the same as the ship animation, you'll see that the brightnesses work additively (or maybe multiplicatively), so your ship ends up being too bright. Is there a way to work around that? The reason that I ask is because if there is, it would be possible to enable volumetric lights and actually have the ship reflect the glowing radiator strips. Like I said, not a huge deal and a lot of work, but something to consider.