A problem in afterthought
Okay small backround, player is in Renegade storyline in a 'small' TC I'm doing. Player needs to go rescue 'Manhattan' a buddy of a buddy. I plan on having the player having to be teleported to a maze of systems jumps overlapping (possibly some switching out) facing other prisoners in a horrible ship given by the mission (don't worry they have the same) and land on dead dreary planets boarding ships and finding Manhattan and finally trying to get back. In an afterthought I realized I encountered two problems.
1. Is there any way I can force the player to give away all his escorts, I could make the player give them up by putting a bit on the 'on capture' box in order to complete the storyline, but I'd prefer to have them disappear (completely) via use of a mission. Is this possible?
2. I am concerned about the escape pod. When you die you go to system 128 which is occupied by a lone hypergate. that leads to spob 129 (another hypergate) I was thinking I could deactivate the system that spob 129 was in and in turn the only other destination is back to the brig. Will this work? Or is there a way that I can change the syst where the Escape Pod shows up.