Guy, on Jan 14 2006, 12:22 PM, said:
But you don't necessarily need to make multiple frames. For the random animation I used a single black pixel - tell the spin it's two frames and it doesn't care. You can even set the dimensions to 0x0.View Post
That seems a bit like tempting the compatibility gods, given that a safe one-pixel, two-frame Rlë8/D pair comes out as 96 bytes. A one-pixel, one-frame Rlë8/D pair comes out as 64 bytes. Yes, you would save 32 bytes, but even I'm not that desperate. Although I will give it a shot in Micro Data, just to offset the need for those three extra spins... :rolleyes:
Anyway, the MacOS 9 version of Nova, both 1.0.8 and 1.0.9, does indeed require that the button slide-in spďns (spďn RIDs 608, 609, and 610) be present for the game to run properly, and the spďns must reference multi-frame sprites. The quick plug I posted does fix the problem, and the next version of the full plug will include those spins (alas, another 36 bytes! ).
@Qaanol: As I just realized that you may not be able to download that fix plug, all I did was copy spin 606 (main menu animation) and paste it as spins 608, 609, and 610.
I have no idea why the weapon sprites are not showing up for you. My best guess is a conflict between TCTC and the file you added to include the main screen. Are the stars appearing? They use the same sprite.
Edwards