What do you like/dislike?
Poll: Development Process (20 member(s) have cast votes)
I like doing these:
Graphics: Interface Elements
(3 votes [2.26%])
Percentage of vote: 2.26%
Graphics: Ships/Stellar Objects
(12 votes [9.02%])
Percentage of vote: 9.02%
Graphics: Outfits/Weapons/Yard
(6 votes [4.51%])
Percentage of vote: 4.51%
Graphics: Landing Scenes
(1 votes [0.75%])
Percentage of vote: 0.75%
Writing: Overall Story
(14 votes [10.53%])
Percentage of vote: 10.53%
Writing: Missions, Dialogue
(9 votes [6.77%])
Percentage of vote: 6.77%
Writing: Outfit/Ship Descs
(15 votes [11.28%])
Percentage of vote: 11.28%
Writing: Planet Descriptions
(8 votes [6.02%])
Percentage of vote: 6.02%
Gameplay: Progression
(9 votes [6.77%])
Percentage of vote: 6.77%
Gameplay: Weapon/Ship Mechanics
(16 votes [12.03%])
Percentage of vote: 12.03%
Gameplay: Balance (faction/ships/weaps)
(13 votes [9.77%])
Percentage of vote: 9.77%
Technical: Innovation
(9 votes [6.77%])
Percentage of vote: 6.77%
Technical: Organization
(5 votes [3.76%])
Percentage of vote: 3.76%
Technical: Data Entry
(3 votes [2.26%])
Percentage of vote: 2.26%
Technical: Testing
(10 votes [7.52%])
Percentage of vote: 7.52%
I was reading some game development articles, and started wondering how much similarity or difference people had in what they considered 'the fun parts' of development were.
Consider anything you tend to gravitate to doing, are good at, or enjoy, as a 'Like'.
And anything you put off, struggle with, or dislike as a 'Dislike'.
If you feel neutral about an item, just leave it blank.