Does anybody know if it's possible to get missiles to behave like unguided projectiles in terms of speed? For the uninitiated, dummy weapons velocity = ship speed + weapon speed, while missiles just travel at weapon speed, which leads to things like "hellhound stacking" and other kinda silly things like missiles trailing the ship.
I've tried to get the effect by submunitioning an unguided shot to a missile, but I seem to recall that as soon as it subs, it just starts traveling exactly at the missile's designated speed, ignoring whatever velocity it had when it was a dummy projectile. Anybody got any clever suggestions? Other than just making the missiles faster, obviously…