Ambrosia Garden Archive
    • Beam weapons and 'unfolds to fire'


      I have a ship that unfolds to fire. This works fine, except that when firing a beam weapon. It opens and closes as it should, but while firing, the animation seems to get stuck cycling between the last and 2nd to last frame.

      I tried some different life expectancies and reload delay, but it didn't fix it.
      Is this a known issue? Or is there some work around? Do I have to add another frame to the animation that duplicates the last frame?

    • I wonder if it's related to the same thing that makes hypergates loop the last frames when they open. Does it just affect your beam weapons, or all weapons in general?

    • Only the beam weapon, the other weapons work normally.