This is strange. I've made a few new systems and msg atrings for them.
For two I made message buoys # 21 & #22. Neither work. The first is a reincarnation of an existing empty system (#21). The second is a new system, linked only by hypergates (#22).
The third is a new system with one regular link. This one works (#23). I tried using higher #s for the other message strings. That doesn't work.
I' m guessing that the original systems message is overriding msg #21.
A message may not show for a hypergate entry (#22)
Msg. 23 works because it is a new, regular, jump-linked system.
Does this make sense?
This problem is not a big deal. I can do without the msgs, but it just makes me a little crazy that I can not figure it out.
This post has been edited by TonyR : 23 August 2009 - 09:47 AM