QUOTE (Tycho @ Mar 18 2009, 11:53 PM) <{POST_SNAPBACK}>
i wouldn't recommend investing a lot of time and effort into escape velocity. it's an old game, closed source and rather limited in capabilities.
i'd suggest something like naev(http://code.google.com/p/naev/). the benefits being that the engine is still being worked upon and it's open source. this means that you can offer suggestions to the developers on improving the game, as well as improving it yourself if you desire.
say you wanted something specific to happen in one of your missions, but it isn't supported in nova or naev. the chances that ambrosia will help you is nil. the chances that the naev dev(or any other willing developer) will help you is slightly greater. i know where i'd hedge my bets.
escape velocity is dead. rip.
But, the difference is, I actually know what EV is. I can already judge what the game can handle. I honestly don't think I'm going to get so advanced that something unsupported will need to take place.
QUOTE (of doom @ Mar 19 2009, 06:46 AM) <{POST_SNAPBACK}>
Have some faith Tycho. Nothing is "dead" until you give up on it.
Zaphod haven't you already posted several of these type threads? but some advice is indeed start small. build from the inside out so that you don't end up with 80 unfinished systems. Use placeholder graphics until you can get your hands on the finished graphics (basically don't procrastinate while waiting for ship graphics). keep it fun get someone else to do all the boring stuff
At least this time I have the software. That's really no excuse though....
Thanks for your helpful advice. I will definitely keep that in mind while making plug-ins.
Stupid Question of the Day: What's a placeholder graphic?
QUOTE (Tycho @ Mar 19 2009, 08:46 PM) <{POST_SNAPBACK}>
well, if you want to think of it like that then, escape velocity is a dead end. you can keep developing for it, but in the end you will be forced to move on. in my opinion, it's better to start the transition earlier than later.
And yet, more people continue playing it. There's much going on in the Nova world. There're so many TCs out there, it's not even funny. (Actually, some are quite funny. Especially ARPIA2.) They even recently updated it to 1.1. I have a strange feeling that they're still developing it, if only passively.
I mean, seriously, it's nowhere near dead. Try all the Nova stock storylines, then try some TCs, like ARPIA2, maybe even try something like Anathema, or Colosseum (don't worry, I'll get around to trying them eventually). Heck, even make your own. With so many people progressively making new plugs for this game, there's really no end to it, until it's incompatible with a new computer's technology. As of now, it's compatible with Leopard, and (correct me if I'm wrong) I also believe it's compatible with Vista.