I wouldn't recommend setting the escape pod as the escape ship, that could cause problems (unless you made a copy of the escape pod that wasn't ID 895). Another problem with this is that when capturing the "scrap" ship it will trigger the "fighter captured" string. I doubt it, but is there a way to get a ship to release a junk type (like an asteroid) when it's destroyed? I figure asteroids release junk resources because they're hard-coded into the game to do that, but if it is resource-based then maybe it would be possible to rig a mission to get it to work. Perhaps even getting a mission to grant the player an outfit instead of a junk type would work.
I might look into this some more.
Edit: OK, there obviously is an "on capture" field in the ship resource. I'm not sure if this will work when capturing a ship into one's fighter bay, however.
Edit 2: I suppose we could check if "Never used by AI ships" (in the weapon field) causes the AI to not release their fighters except if the fighter is an escape ship and the ship is both destroyed and set to release escape pods. I doubt this will work, but if it does, that'd be cool.
I have thought of one way other than this that might work: the player could get a weapon that is a fighter bay and releases a fighter that looks like a weapon blast. This fighter has an equal top speed to the exit speed from the ship and no maneuvering capability. In turn, this fighter is armed with a fighter bay weapon that destroys the parent ship when fired (I'm not sure this part is possible with the current version of MC, but I'm not sure that it's impossible either). I suppose arming it with both a destroys-parent ship weapon and a fighter bay weapon might work. In any case, the shot (carried ship) destroys itself if it passes over the enemy ship, and the "scrap" ship is released. Again, though, I am not sure that there is a way to get a ship to only launch a fighter when it is within a certain range of an enemy, which is what would be necessary.
Edit 3: if this doesn't work, one could always replace one of the asteroid types with "space debris".
This post has been edited by Crusader Alpha : 20 November 2008 - 09:24 AM