Waves, really?
"We're under attack, sir. This captain is well known as having one of the highest combat records around. Orders?"
"Arm Station defenses. Launch the defense fleet. Throw everything we have at him."
"Yes, sir!"
"Oh, wait."
"Yes sir?"
"Only launch six ships. If any fail, send out another, one at a time. Let's make this fun."
This method has been the one used in all three EV's, and for the purpose of EV, it works great. However, I find that it makes planetary domination (something that should be extremely daunting) far too easy. I have also found - and this was probably discovered a great deal of time ago, but I've never looked into it - that the engine will automatically launch ships in waves of 63 (or 64, I'm not sure about the player, but it will fill the system up) if the size of the defense fleet is set to anything above the maximum number of ships in a system and the fleet type is set to "Launch all at once". The spob will then proceed to launch one ship at a time every time one is destroyed.
However, I also find it unrealistic that stations should have defense fleets of 300, 500, or even more than 100 except in very special cases. Planetary spaceports, too, would have difficulty with a 400, 800, or 1200-ship defense fleet. Starships are expensive, take up space, and require pilots. A station could realistically house 25 ships, larger stations could house up to 50. Most spaceports, besides capitals, could probably house 50-125 ships max. Most of these ships would probably be fighters, with several higher-end combat ships and a few capital ships. With these odds, a very skilled pilot with one heckofa-ship or personal fleet could probably do some damage and successfully dominate a station or spaceport.
...But it would be terribly hard. Even 25 fighters at once is a daunting move, although with the proper fleet of capital ships it could probably be done quite easily. Having tried fighting 64 ships (or so) at once, it turns out that it is indeed very difficult, but once ammunition is exhausted combat just becomes tedious, but not-so tedious as it is in smaller fleets of nine or less. I find this representation of planetary domination somewhat more realistic and (obviously) more challenging. I certainly don't criticise the original method, but the project that I am currently working on will, in the next release, most likely use this technique.
Thoughts?
This post has been edited by Crusader Alpha : 14 November 2008 - 03:01 AM