i'm quite interested in this discussion. gameplay logistics is something that i've been thinking about for a while now. all your answers help me to consolidate and expand what i know. cheers in advance
re: LAN play
so how would a LAN game play out? i mean, is it like a game of civilization? how long would a normal game take? how would you 'win'? wouldn't the game devolve into, 'get the most weapons as possible and hunt down the other players ships and gank them'? would dead players respawn or wiped from the game? would it be more diablo style, where you can work on your character playing solo, and then use them in LAN games? how would that be kept fair?
re: Governance
how would you tell ships what to do? what would you tell them to do? would you have to build these ships or each planet has a set number of support ships? if building, do you require resources? do these resources have to be gathered?
re: Planets
should planets revolve around a sun?
re: User content
i was thinking along the lines of a flatfile xml, like that used for warcraft addon manager wowmatrix, so it's easier for developers to retrieve and parse the information, since all the meta is in the xml. obviously all the 'real' data would be on a file host somewhere.
re: Garage
what would be the best way of doing this without ruining the space exploration illusion? ie grand theft auto: you buy a house and a house has a garage. you have to get to this house to open the garage to get the car out. if you do not put the car back, it is lost.