@0101181920, on Sep 3 2008, 06:58 PM, said in Graphical Shän Editor for Mac OS X?:
However, I believe David_Arthur plans to have this in the next release of Mission Computer.
A NovaTools-style fully graphical editor will be a great deal of work, requiring extensive testing against NovaTools itself, since it would be worthless if it were anything other than pixel-perfect. The NovaTools shän editor was developed alongside the engine itself, with privileged access to the formulae used for displaying graphics, whereas I will have to rely on reverse-engineering.
What I'm thinking of doing at the moment is introducing it in stages: 4.1 would replace the RDL template with a normal editor (similar to the ones for ships and weapons), and then 4.2 would hopefully revise it to have graphical previews like those in NovaTools.
@guy, on Sep 3 2008, 10:27 PM, said in Graphical Shän Editor for Mac OS X?:
NovaTools is a suite of resource editors for ResEdit.
Yes, people often seem to confuse templates and editors, perhaps because you install them the same way. An editor is an actual programme with code that interprets the resource itself; a template is just a list of fields that tell ResEdit, MissionComputer, or Rezilla how to interpret it.