Ambrosia Garden Archive
    • Modular weapon systems


      I'd like to create a missile launcher that can use five different kinds of ammunition, but only one at a time. The one at a time part is easy, but I'm not sure how to set the ModVals and AmmoTypes so that all of the different missiles point to the same launcher. Is it possible?

      Forgive me if this has been answered; I searched and didn't find anything.

    • Use 5 different outfits pointing to different weapons.

    • For the launcher? That would work. I'm hoping for a more elegant solution if possible. But thanks!

    • How is this not elegant? That's what you're really asking - The outfits can appear all as one. with those Gxxx and Dxxx operators.

    • Just not as elegant in the sense that it uses more resources. But it certainly works.

      --I was having account/password problems; this is the same person who started this topic.

    • How could you post that way?

      Nova Bible said:

      The only restriction on ModType2-4 is that you shouldn’t use it for weapons or ammo (modtypes 1 or 3).

    • You could make it that when you buy the launcher, you get the five outfits that launch the missile, by using crons. When you sell the launcher it removes them.

    • Hmm, I didn't think of crons, thanks. I ended up using tokens.