Official announcement thread
Yeah, so the title isn't clear. I thought I'd be different. This is an announcement of my small TC which will probably take until about December, if all goes well. Things I need help with will be put up as well. It is based on Starcraft, and has a completely different style of gameplay than either SC or EV:N. You are (currently) an SCV, although I might expand it to include Probes. The game consists of gathering minerals from asteroids during the middle of heated battles, and using them to support your forces. You go to the "planet", which is probably a Battlecruiser or something, and sell the minerals, because I can't figure out how to have them instantly translated to money. You use these to buy Barracks, Factories, Armories, and other such things. Some of them just allow you to build new units from existing things, so if you have a Control Tower, you can have the Starport build Dropships. Barracks and other such things that actually build the units are basically bays. You deploy a Barracks on the field, and it will pump out Marines every 24 seconds, etc. You can also purchase upgrades for your units, such as the U-235 Shells for the Marine, or Cloaking for the Ghost. It will take some figuring out, but it's looking just fine right now. I'm trying to keep it as similar to the original game as possible, which includes units like Firebats not being able to attack Scouts (complicated system using the only damage planet things), all the damage levels are the same as in SC, health, range, shields, etc. However, there are definitely some differences, do to things I can't do with the engine. The Arbiter and Science Vessels are basically scrapped completely right now, Lockdown is just a very potent ionizing weapon, Siege Tanks can't siege, etc.
Features:
Original SC graphics, with varying number of frames (ground units are generally 16, air are 32, Observer has 28)
Weapon firing animations for all the units
Weapon animations that are cut from SC screenshots, resulting in very low quality
At the moment, a complete lack of Vespene Gas
No Zerg (sorry, I'm not spending four hours arranging the frames for the Mutalisk sprite)
Stats identical to the original game
An innovative and unique style of gameplay
Questions:
Is there a way to make ships not fire their weapons until the reload cycle is complete? As in, the Barracks has to wait 24 seconds until it can make a Marine.
Is there any interest in this project at all?
More coming!